Prime Brothers Quickplay Armies
| Prime Brothers | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Human | |
| Version: | v2.50 | |
Below you will find quickplay army lists for the Prime Brothers from the Grimdark Future universe.
Note: as v2.50 is in constant development the following might not be accurate.
Basic Prime Brothers (750pts)
This is a v2.50 list you can build using the Combat Patrol: Space Marines box from Games Workshop, or any other models of your choice.
An alternative name for this list is "Everybody Shoots At 2+".
| ++ Prime Brothers [745pts] ++ |
|---|
| Elite Raider [1] Q4+ D3+ | 105pts | Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)
Precision Rifle (24", A1, Sniper) CCW (A3) Infiltration Squad [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider 5x Marksman Carbines (18", A1, Rending, Sniper) 5x CCWs (A2) Infiltration Squad [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider 5x Marksman Carbines (18", A1, Rending, Sniper) 5x CCWs (A2) Elimination Squad [3] Q3+ D3+ | 250pts | Fearless, Scout, Stealth 1x Laser Sniper Rifle (30", A1, AP(2), Deadly(3), Sniper) 2x Sniper Rifles (30", A1, AP(1), Sniper) 3x CCWs (A2) Special Rules Precision Shots - The hero and its unit get AP(+1) when shooting. |
or:
++ Prime Brothers [GF 750pts] ++
Prime Master [1] Q3+ D2+ | 75pts | Fearless, Hero, Tough(3)
CCW (A2), Heavy Rifle (24", A1, AP(1))
2x Prime Brothers [5] Q3+ D2+ | 185pts | Fearless
5x CCWs (A2), 5x Heavy Rifles (24", A1, AP(1))
Jetpack Squad [3] Q3+ D2+ | 305pts | Ambush, Fearless, Flying, Tough(3)
3x CCWs (A2), 3x Twin Assault Blasters (12", A4)
Basic Prime Brothers (1000/1500pts)
These are two v2.50 lists you can build using the Combat Patrol: Space Marines box from Games Workshop, or any other models of your choice.
In the 1000pt list, the Elite Raider is best place in the Infiltration Squad with Scoped Carbines, due to the significantly better chance to hit with their weapons. Note that when firing with a Sniper weapon, you do not have to pick a specific model to hit; you can simply fire at Quality 2+.
The "1500"pt list is missing 5 points. Through many variations, this was the one that was likely to perform the best using the parts available in the box. If you and your group are more open to not adhering to "What You See Is What You Get", there may be a way to make up that 5 points. The Transport capacity on the Anti-Grav APC is also somewhat wasted, as all other units in the army have either Ambush or Scout, meaning there is no good unit to Transport. The option to place your Infiltration Squads within is valid however, for example if facing a list with a lot of high-Quality shooting that could easily threaten your units prematurely, such as Titan Lords or a Scout-heavy Eternal Dynasty list.
These lists may struggle somewhat versus armies with very high model counts, such as a particularly Assault Grunt-heavy Alien Hives list. There is not much counterplay available, unfortunately, aside from making very careful use of the 18" range of many of your weapons and dancing just outside of the 16" charge range of Fast units.
| ++ Combat Patrol: Space Marines - Prime Brothers [1000pts] ++ |
|---|
| Elite Raider [1] | Qua 4+ Def 3+ | 105pts
Precision Rifle (24”, A1, Sniper) CCW (A3) Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3) Infiltration Squad [5] | Qua 4+ Def 3+ | 195pts 5x Scoped Carbine (18", A1, Rending, Sniper) 5x CCW (A2) Fearless, Scout, Strider Infiltration Squad [5] | Qua 4+ Def 3+ | 145pts 5x Carbine (18", A1, Rending) 5x CCW (A2) Fearless, Scout, Strider Elimination Squad [3] | Qua 3+ Def 2+ | 260pts 1x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper) 2x Sniper Rifle (30", A1, AP(1), Sniper) 3x CCW (A2) Fearless, Scout, Stealth Suppression Squad [3] | Qua 3+ Def 2+ | 295pts 3x Autocannon (36", A3, AP(2)) 3x CCW (A2) Ambush, Fearless, Flying Special Rules Precision Shots - The hero and its unit get AP(+1) when shooting. |
| ++ Combat Patrol: Space Marines - Prime Brothers [1495pts] ++ |
|---|
| Elite Raider [1] | Qua 4+ Def 3+ | 105pts
Precision Rifle (24”, A1, Sniper) CCW (A3) Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3) Infiltration Squad [5] | Qua 4+ Def 3+ | 145pts 5x Carbine (18", A1, Rending) 5x CCW (A2) Fearless, Scout, Strider Infiltration Squad [5] | Qua 4+ Def 3+ | 145pts 5x Carbine (18", A1, Rending) 5x CCW (A2) Fearless, Scout, Strider Elimination Squad [3] | Qua 3+ Def 2+ | 260pts 2x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper) 1x Sniper Rifle (30", A1, AP(1), Sniper) 3x CCW (A2) Fearless, Scout, Stealth Suppression Squad [3] | Qua 3+ Def 2+ | 295pts 3x Autocannon (36", A3, AP(2)) 3x CCW (A2) Ambush, Fearless, Flying Anti-Grav APC [1] | Qua 3+ Def 2+ | 475pts 1x Missile Array (30”, A2, AP(3), Deadly(3)) 1x Heavy Machinegun (30”, A3, AP(1)) 1x Twin Frag-GLs (18", A4, Blast(3)) Fast, Fearless, Impact(6), Strider, Tough(9), Transport(11) Special Rules Precision Shots - The hero and its unit get AP(+1) when shooting. |
Blood Prime Brothers (750pts)
This is a v2.50 list you can build using the Combat Patrol: Blood Angels box from Games Workshop, or any other models of your choice.
Likely best to just run the Psychic alone. They've got a decent amount of wounds and a 2+ in every category, and with their spells and good weapon, they'll win most combats they get in.
| ++ Blood Prime Brothers [750pts] ++ |
|---|
| Blood Prime Master [1] Q3+ D2+ | 210pts | Fearless, Furious, Hero, Psychic(1), Tough(6), Veteran Infantry
Heavy Pistol (12", A1, AP(1)) Relic Sword (A2, AP(2), Deadly(3)) Blood Prime Brothers [5] Q3+ D2+ | 205pts | Fearless, Furious 2x Heavy Rifles (24", A1, AP(1)) 2x Auto-Rifle (18", A2) Heavy Pistol (12", A1, AP(1)) + CCW (A3) 4x CCWs (A2) Aggro Squad [3] Q3+ D2+ | 335pts | Fearless, Furious, Tough(3) 3x Twin Fist-Pistols (12", A4) 3x Dual Energy Fists (A4, AP(4)) Special Rules Veteran Infantry - This model gets +1 to hit rolls in melee and shooting. Blood Prime Brothers Psychic Spells Fear (4+): Target 2 enemy units within 6” get -1" next time they Advance, or -2" next time they Charge/Rush. Lance (4+): Target enemy model within 12” takes 1 hit with AP(4). Quickness (5+): Target friendly unit within 6” gets Impact(1) next time it charges. Blood Curse (5+): Target 2 enemy units within 6” take 6 hits each. Break Shields (6+): Target 2 enemy units within 6” get -2 to defense next time they take hits. Rage Burst (6+): Target enemy unit within 6” takes 5 hits with AP(2). |
Blood Prime Brothers (1000/1500pts)
These are two v2.50 lists you can build using the Combat Patrol: Blood Angels box from Games Workshop, or any other models of your choice.
| ++ Combat Patrol: Blood Angels - Blood Prime Brothers [1000pts] ++ |
|---|
| Blood Prime Master [1] | Qua 3+ Def 2+ | 150pts
Heavy Rifle (24", A1, AP(1)) Relic Sword (A2, AP(2), Deadly(3)) Fearless, Furious, Hero, Psychic(1), Tough(3), Veteran Infantry Blood Infiltration Squad [5] | Qua 4+ Def 3+ | 150pts 5x Carbine (18", A1, Rending) 5x CCW (A2) Fearless, Furious, Scout, Strider Blood Prime Brothers [5] | Qua 3+ Def 2+ | 225pts 1x Precision Rifle (24”, A1, Sniper) 3x Auto-Rifle (18", A2) 1x Heavy Pistol (12", A1, AP(1)) 4x CCW (A2) 1x Energy Sword (A3, AP(1), Rending) Fearless, Furious Blood Anti-Grav APC [1] | Qua 3+ Def 2+ | 475pts Missile Array (30”, A2, AP(3), Deadly(3)) Twin Storm Rifle (24", A6, AP(1)) Fearless, Impact(6), Strider, Tough(9), Transport(11), Very Fast Special Rules Very Fast - This model moves +4" on Advance and +8" on Rush and Charge actions. Veteran Infantry - This model gets +1 to hit rolls in melee and shooting. |
This list can also be played at 1500pts by adding the unused Aggro Squad models (shown below), and upgrading both other infantry units with Medical Training (This model and its unit get the Regeneration rule.) for 55pts apiece, and upgrading one Blood Prime Brother Auto-Rifle with a Grenade-Mod (12", Blast(3)) for 10pts.
| Aggro Squad [3] | Qua 3+ Def 2+ | 380pts
3x Shoulder-GLs (18”, A1, Blast(3)) 3x Twin Fist-Pistols (12", A4) OR 3x Twin Fist-Flamers (6", A8) 3x Dual Energy Fists (A4, AP(4)) Fearless, Furious, Tough(3) |
Watch Prime Brothers (750pts)
This is a v2.50 list you can build using a Combat Patrol: Deathwatch box from Games Workshop, or any other models of your choice.
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. The Twin Fist-Pistols on your Aggro Squad can freely be swapped to Twin Fist-Flamers (6", A8), if you wish. They take an extra turn to get in range to use, but will probably delete an infantry unit in one shooting round, if you think that's more fun.
Not too complex or flexible. Get in close, shooting while you're doing it, then shoot better when you're there. Versus Defense 5+ and worse, your all-Heavy Rifle squad will probably get better use out of spending a round in melee, as having twice as many attacks at 3+ is a bit better than 5 attacks at 2+, even with the AP(1), and melee always has the chance of routing to aim for. Your rodeo.
| ++ Watch Prime Brothers [750pts] ++ |
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| Watch Prime Brothers [5] Q3+ D2+ | 220pts | Disciplined, Fearless
1x Heavy Rifle (24", A1, AP(1)) 4x Auto-Rifle (18", A2) 5x CCWs (A2) Watch Prime Brothers [5] Q3+ D2+ | 200pts | Disciplined, Fearless 5x Heavy Rifles (24", A1, AP(1)) 5x CCWs (A2) Watch Aggro Squad [3] Q3+ D2+ | 330pts | Disciplined, Fearless, Tough(3) 3x Twin Fist-Pistols (12", A4) 3x Dual Energy Fists (A4, AP(4)) Special Rules Disciplined - This model gets +1 to hit rolls when shooting at enemies within 12". |
Watch Prime Brothers (1000pts)
This is a v2.50 list you can build using a Combat Patrol: Deathwatch box from Games Workshop, or any other models of your choice.
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. To somewhat alleviate this, the first Prime Brothers squad has a Prime Master Lieutenant with Precision Shots, to make their Heavy Rifles hit at AP(2). The second Prime Brothers squad is equipped all with Auto-Rifles and has a Prime Master Munitioner with Special Ammo (instead of using it as an Apothecary), to grant the most possible chances to get Rending hits if necessary, or deal with chaff units otherwise. Fist-Flamers on the Aggro Squad can freely be swapped to Fist-Pistols without affecting the cost of the list; Fist-Flamers is what is present in the list because they both look/are cooler and allow more effective shooting against the kinds of units you would want to shoot with AP(0) shots.
| ++ Combat Patrol: Deathwatch - Watch Prime Brothers [1000pts] ++ |
|---|
| Watch Prime Master [1] | Qua 3+ Def 2+ | 115pts
1x Heavy Pistol (12", A1, AP(1)) 1x Energy Sword (A3, AP(1), Rending) Disciplined, Fearless, Hero, Precision Shots, Tough(3) + Watch Prime Brothers [5] | Qua 3+ Def 2+ | 200pts 5x Heavy Rifle (24", A1, AP(1)) 5x CCW (A2) Disciplined, Fearless Watch Prime Master [1] | Qua 3+ Def 2+ | 115pts 1x Heavy Rifle (24", A1, AP(1)) CCW (A2) Disciplined, Fearless, Hero, Special Ammo, Tough(3) + Watch Prime Brothers [5] | Qua 3+ Def 2+ | 240pts 5x Auto-Rifle (18", A2) 1x Grenade-Mod (12”, A1, Blast(3)) 5x CCW (A2) Disciplined, Fearless Watch Aggro Squad [3] | Qua 3+ Def 2+ | 330pts 3x Dual Energy Fists, 3x Twin Fist-Flamers (6”, A8) Disciplined, Fearless, Tough(3) Special Rules Disciplined - This model gets +1 to hit rolls when shooting at enemies within 12". Precision Shots - The hero and its unit get AP(+1) when shooting. Special Ammo - The hero and its unit get Rending when shooting and may ignore cover. |
Wolf Prime Brothers (1000pts)
This is a v2.50 list you can build using a Combat Patrol: Space Wolves box from Games Workshop, or any other models of your choice.
| ++ Combat Patrol Space Wolves - Wolf Prime Brothers [1000pts] ++ |
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| Wolf Raider Squad [5] | Qua 4+ Def 3+ | 165pts
5x Heavy Pistols (12", A1, AP(1)) 5x CCW (A3) Ambush, Counter, Fearless, Furious, Strider Wolf Prime Brothers [5] | Qua 3+ Def 2+ | 215pts 4x Auto-Rifle (18", A2) 1x Heavy Pistol (12", A1, AP(1)) 4x CCW (A2) 1x CCW (A3) Counter, Fearless Wolf Prime Brothers [5] | Qua 3+ Def 2+ | 205pts 2x Precision Rifle (24”, A1, Sniper) 3x Heavy Rifles (24", A1, AP(1)) 5x CCW (A2) Counter, Fearless Wolf Light Walker [1] | Qua 3+ Def 2+ | 475pts 1x Twin Iron-Cannon (36”, A6, AP(2)) 1x Heavy MG Pistol (18”, A3, AP(1)) 1x Light Fist (A4, AP(1)) 1x Stomp (A3, AP(1)) Counter, Fear, Fearless, Scout, Tough(9) Special Rules Counter - Gets +1 attack with a weapon of your choice when charged. |
See Also
- Prime Brothers
- Prime Brothers Miniatures
- Prime Brothers Tactics
- Grimdark Future Quickplay Armies
- Grimdark Future
| Prime Brothers |
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| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future quickplay armies |
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| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons |