Rebel Guerrillas Firefight Quickplay Armies

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Rebel Guerrillas
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Mixed
Version: v2.50

Below you will find quickplay army lists for Rebel Guerrillas from the Grimdark Future universe.

Note: as v2.50 is in constant development the following might not be accurate.

Long, Long Time Ago Rebels (300pts)

This is a v2.50 list you can build using the Rebel half of the Star Wars: Legion Core Set box, or any other models of your choice. Another list for part of the other half of the box can be found at Eternal Dynasty Firefight Quickplay Armies.

Plucky and hard to hit; Fusion weapons can often delete units outright, and the Minigun can split fire to hit multiple units. The Sniper picks off special weapon carriers easily, and your Rebels can often (statistically, at least) move in after a unit is stunned and finish them off with an automatic kill.

++ Rebel Guerrillas [300pts] ++
Rebel Leader [1] | Qua 4+ Def 5+ | 60pts

Carbine (18", A1)

Energy Sword (A2, AP(1), Rending)

Hero, Psy-Monk (Psychic(1)), Camo Cloak (Stealth), Tough(3)

Elite [1] | Qua 4+ Def 4+ | 45pts

Minigun (24", A4, AP(1))

CCW (A1)

Fearless

Elite [1] | Qua 4+ Def 4+ | 35pts

Fusion Rifle (12", A1, AP(4), Deadly(3))

CCW (A1)

Fearless, Camo Cloak (Stealth)

Elite [1] | Qua 4+ Def 4+ | 35pts

Fusion Rifle (12", A1, AP(4), Deadly(3))

CCW (A1)

Fearless, Camo Cloak (Stealth)

Rebels [3] | Qua 5+ Def 5+ | 40pts

3x Carbines (18", A1)

3x CCWs (A1)

Camo Cloaks (Stealth)

Rebels [3] | Qua 5+ Def 5+ | 40pts

3x Carbines (18", A1)

3x CCWs (A1)

Camo Cloaks (Stealth)

Sniper [1] | Qua 5+ Def 5+ | 45pts

Sniper Rifle (30", A1, AP(1), Sniper)

CCW (A1)

Scout, Stealth

Rebel Guerrillas Psychic Spells

Foresight (4+): Target 2 friendly units within 6” get +1 to hit next time they shoot.

Flame Breath (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Protective Dome (5+): Target 2 friendly units within 12” get Stealth next time they are shot at.

Expel (5+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(3).

Psychic Speed (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

Tempest (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.

See Also

Rebel Guerrillas
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons