Rebel Guerrillas Firefight Quickplay Armies
| Rebel Guerrillas | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Mixed | |
| Version: | v2.50 | |
Below you will find quickplay army lists for Rebel Guerrillas from the Grimdark Future universe.
Note: as v2.50 is in constant development the following might not be accurate.
Long, Long Time Ago Rebels (300pts)
This is a v2.50 list you can build using the Rebel half of the Star Wars: Legion Core Set box, or any other models of your choice. Another list for part of the other half of the box can be found at Eternal Dynasty Firefight Quickplay Armies.
Plucky and hard to hit; Fusion weapons can often delete units outright, and the Minigun can split fire to hit multiple units. The Sniper picks off special weapon carriers easily, and your Rebels can often (statistically, at least) move in after a unit is stunned and finish them off with an automatic kill.
| ++ Rebel Guerrillas [300pts] ++ |
|---|
| Rebel Leader [1] | Qua 4+ Def 5+ | 60pts
Carbine (18", A1) Energy Sword (A2, AP(1), Rending) Hero, Psy-Monk (Psychic(1)), Camo Cloak (Stealth), Tough(3) Elite [1] | Qua 4+ Def 4+ | 45pts Minigun (24", A4, AP(1)) CCW (A1) Fearless Elite [1] | Qua 4+ Def 4+ | 35pts Fusion Rifle (12", A1, AP(4), Deadly(3)) CCW (A1) Fearless, Camo Cloak (Stealth) Elite [1] | Qua 4+ Def 4+ | 35pts Fusion Rifle (12", A1, AP(4), Deadly(3)) CCW (A1) Fearless, Camo Cloak (Stealth) Rebels [3] | Qua 5+ Def 5+ | 40pts 3x Carbines (18", A1) 3x CCWs (A1) Camo Cloaks (Stealth) Rebels [3] | Qua 5+ Def 5+ | 40pts 3x Carbines (18", A1) 3x CCWs (A1) Camo Cloaks (Stealth) Sniper [1] | Qua 5+ Def 5+ | 45pts Sniper Rifle (30", A1, AP(1), Sniper) CCW (A1) Scout, Stealth Rebel Guerrillas Psychic Spells Foresight (4+): Target 2 friendly units within 6” get +1 to hit next time they shoot. Flame Breath (4+): Target enemy unit within 6” takes 3 hits with AP(2). Protective Dome (5+): Target 2 friendly units within 12” get Stealth next time they are shot at. Expel (5+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(3). Psychic Speed (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush. Tempest (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled. |
See Also
- Rebel Guerrillas
- Rebel Guerrillas Miniatures
- Rebel Guerrillas Firefight Tactics
- Grimdark Future: Firefight Quickplay Armies
- Grimdark Future: Firefight
| Rebel Guerrillas |
|---|
| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future: Firefight quickplay armies |
|---|
| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons |