Ratmen Clans Firefight Tactics: Difference between revisions

From OPR Community Wiki
Jump to navigation Jump to search
No edit summary
(Added some of my personal experiences after playing 5 games of GFF with ratmen clans.)
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:


'''Pros:'''
'''Pros:'''
- Ratmen can come in masses, so you can try to drown your enemy in models and therefore win the game.


'''Cons:'''
'''Cons:'''
- 5+ Quality is awful. Especially with single-shot weapons, this is really often frustrating.


==Army Special Rules ==
==Army Special Rules ==
Line 21: Line 25:


==Unit Analysis==
==Unit Analysis==
''Note: This section needs more content. You can help the wiki by expanding it.''
'''Crawlers''': Your trash ranged units. Shooting on 5+, but having 2 attacks with their carbine, so on average two hits. Replacing one carbine for a missile launcher makes them really nasty in GFF, since deadly is really strong and can lead to fast kills, on normal and on tough units. Absolute favourite loadout.


==List Building & Tactics==
==List Building & Tactics==
Line 29: Line 33:


===Tactics===
===Tactics===
''Note: This section needs more content. You can help the wiki by expanding it.''
Take a hero when you need it. If you focus mainly on ranged combat, a hero might be dropped to gain more shots and more units.
 
Take missile launchers! they really clear the board in GFF.
 
Take some elites - upgrading from 5+ to 4+ is a huge benefit, especially when your 5+ units don't hit anything. A healthy balance between Crawlers and Elites might be great.


==See Also==
==See Also==
Line 44: Line 52:
{{GDF-Firefight-Tactics}}
{{GDF-Firefight-Tactics}}


[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight Tactics]]
[[Category:Grimdark Future Firefight Tactics]]
[[Category:Ratmen Clans]]
[[Category:Ratmen Clans]]

Latest revision as of 20:53, 17 August 2024

Ratmen Clans
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Ratmen
Version: v2.50

Why Play Ratmen Clans

Note: This section needs more content. You can help the wiki by expanding it.

Pros:

- Ratmen can come in masses, so you can try to drown your enemy in models and therefore win the game.

Cons:

- 5+ Quality is awful. Especially with single-shot weapons, this is really often frustrating.

Army Special Rules

Note: This section needs more content. You can help the wiki by expanding it.

Psychic Spells

Note: This section needs more content. You can help the wiki by expanding it.

Unit Analysis

Crawlers: Your trash ranged units. Shooting on 5+, but having 2 attacks with their carbine, so on average two hits. Replacing one carbine for a missile launcher makes them really nasty in GFF, since deadly is really strong and can lead to fast kills, on normal and on tough units. Absolute favourite loadout.

List Building & Tactics

General Advice

Note: This section needs more content. You can help the wiki by expanding it.

Tactics

Take a hero when you need it. If you focus mainly on ranged combat, a hero might be dropped to gain more shots and more units.

Take missile launchers! they really clear the board in GFF.

Take some elites - upgrading from 5+ to 4+ is a huge benefit, especially when your 5+ units don't hit anything. A healthy balance between Crawlers and Elites might be great.

See Also

Ratmen Clans
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight tactics
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons