Ratmen Clans Firefight Tactics: Difference between revisions
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(Added some of my personal experiences after playing 5 games of GFF with ratmen clans.) |
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'''Pros:''' | '''Pros:''' | ||
- Ratmen can come in masses, so you can try to drown your enemy in models and therefore win the game. | |||
'''Cons:''' | '''Cons:''' | ||
- 5+ Quality is awful. Especially with single-shot weapons, this is really often frustrating. | |||
==Army Special Rules == | ==Army Special Rules == | ||
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==Unit Analysis== | ==Unit Analysis== | ||
'' | '''Crawlers''': Your trash ranged units. Shooting on 5+, but having 2 attacks with their carbine, so on average two hits. Replacing one carbine for a missile launcher makes them really nasty in GFF, since deadly is really strong and can lead to fast kills, on normal and on tough units. Absolute favourite loadout. | ||
==List Building & Tactics== | ==List Building & Tactics== | ||
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===Tactics=== | ===Tactics=== | ||
Take a hero when you need it. If you focus mainly on ranged combat, a hero might be dropped to gain more shots and more units. | |||
Take missile launchers! they really clear the board in GFF. | |||
Take some elites - upgrading from 5+ to 4+ is a huge benefit, especially when your 5+ units don't hit anything. A healthy balance between Crawlers and Elites might be great. | |||
==See Also== | ==See Also== | ||
Latest revision as of 20:53, 17 August 2024
| Ratmen Clans | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Ratmen | |
| Version: | v2.50 | |
Why Play Ratmen Clans
Note: This section needs more content. You can help the wiki by expanding it.
Pros:
- Ratmen can come in masses, so you can try to drown your enemy in models and therefore win the game.
Cons:
- 5+ Quality is awful. Especially with single-shot weapons, this is really often frustrating.
Army Special Rules
Note: This section needs more content. You can help the wiki by expanding it.
Psychic Spells
Note: This section needs more content. You can help the wiki by expanding it.
Unit Analysis
Crawlers: Your trash ranged units. Shooting on 5+, but having 2 attacks with their carbine, so on average two hits. Replacing one carbine for a missile launcher makes them really nasty in GFF, since deadly is really strong and can lead to fast kills, on normal and on tough units. Absolute favourite loadout.
List Building & Tactics
General Advice
Note: This section needs more content. You can help the wiki by expanding it.
Tactics
Take a hero when you need it. If you focus mainly on ranged combat, a hero might be dropped to gain more shots and more units.
Take missile launchers! they really clear the board in GFF.
Take some elites - upgrading from 5+ to 4+ is a huge benefit, especially when your 5+ units don't hit anything. A healthy balance between Crawlers and Elites might be great.
See Also
- Ratmen Clans
- Ratmen Clans Firefight Quickplay Armies
- Grimdark Future: Firefight Tactics
- Grimdark Future: Firefight
| Ratmen Clans |
|---|
| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future: Firefight tactics |
|---|
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