Robot Legions Firefight Quickplay Armies: Difference between revisions

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(This is a v2.50 Firefight list you can build using any models of your choice.)
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'''Rending''': Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.
'''Rending''': Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.


'''Robot''': Whenever this unit takes a morale test, it is passed automatically. Then, roll as many dice as remaining models/tough in the unit, and for each result of 1-2 the unit takes one wound, which can’t be regenerated.
'''Robot''': Whenever this unit takes a morale test, it is passed automatically.  
 
Then, roll as many dice as remaining models/tough in the unit, and for each result of 1-2 the unit takes one wound, which can’t be regenerated.


'''Slow''': Moves -2” when using Advance, and -4” when using Rush/Charge.
'''Slow''': Moves -2” when using Advance, and -4” when using Rush/Charge.

Revision as of 22:00, 4 November 2022

Warrior/Eternal Fire Team (300pts)

++ Necrons - Robot Legions [300pts] ++
+ Legion Warrior Fire Team +

Warrior [1] | Q3+ D4+ | 30pts

CCW (A1),

Reaper Rifle (18", A1, AP(2))

Regeneration, Robot, Slow

Warrior [1] | Q3+ D4+ | 30pts

CCW (A1),

Reaper Rifle (18", A1, AP(2))

Regeneration, Robot, Slow

Warrior [1] | Q3+ D4+ | 25pts

CCW (A1),

Gauss Rifle (24", A1, Rending)

Regeneration, Robot, Slow

Warrior [1] | Q3+ D4+ | 25pts

CCW (A1),

Gauss Rifle (24", A1, Rending)

Regeneration, Robot, Slow

Warrior [1] | Q3+ D4+ | 25pts

CCW (A1), Gauss Rifle (24", A1, Rending)

Regeneration, Robot, Slow

+ Legion Eternal Fire Team +Eternal [1] | Q3+ D2+ | 45pts

CCW (A1), Heavy Gauss Rifles (24", A2, Rending)

Regeneration, Robot, Slow

Eternal [1] | Q3+ D2+ | 40pts

CCW (A1), Flux Carbine (18", A2, Poison)

Regeneration, Robot, Slow

Eternal [1] | Q3+ D2+ | 40pts

CCW (A1), Flux Carbine (18", A2, Poison)

Regeneration, Robot, Slow

Eternal [1] | Q3+ D2+ | 40pts

CCW (A1), Flux Carbine (18", A2, Poison)

Regeneration, Robot, Slow

AP: Targets get -X to Defense rolls when blocking hits.

Poison: Unmodified results of 6 to hit are multiplied by 3.

Regeneration: When taking a wound, roll one die. On a 5+ it is ignored.

Rending: Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.

Robot: Whenever this unit takes a morale test, it is passed automatically.

Then, roll as many dice as remaining models/tough in the unit, and for each result of 1-2 the unit takes one wound, which can’t be regenerated.

Slow: Moves -2” when using Advance, and -4” when using Rush/Charge.

Robot Legions
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Android
Version: v2.50

Below you will find quickplay army lists for Robot Legions from the Grimdark Future universe.

Note: This page needs more content. You can help the wiki by expanding it.

See Also

Robot Legions
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons