Dwarf Guilds Quickplay Armies: Difference between revisions

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(Removed old list, Added up-to-date lists for Votann combat patrol and Forge Fathers strike force boxes. Swear I used the preview this time.)
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''Note: as v2.50 is in constant development, the following might not be accurate.''
''Note: as v2.50 is in constant development, the following might not be accurate.''


== Forge Fathers (750pts) ==
== Forge Fathers Strike Force (1000pts) ==
<span style="color:#ff0000">Note: This list is no longer reflective of the state of the Dwarf Guilds list, and needs to be rewritten; at the time of writing this particular message, the points costs are accurate and the list is thus usable if you wish to, but the list cannot be built in the webapp/Army Forge as presented.</span>


<s>==Forge Fathers (750pts)==
This is a v2.50 army you can build using the Forge Fathers Strike Force box from Mantic Games, or any other models of your choice. Using the additional models in this box, you could also build a 1500pt list quite easily.


This is a v2.50 list you can build using the '''Forge Father Strike Force''' from '''Mantic Games''', or any other models of your choice.
https://army-forge.onepagerules.com/share?id=XW7AVB37


An very strong shooting army due to Slow making their units much cheaper, allowing your concentration of guns to go up. You'll need to pick your movements early on, as it also makes correcting any positioning mistakes typically pretty difficult. This list is more forgiving because of the APC's Fast.
{| class="wikitable"
! ++ Forge Father Strike Force [1000pts] ++
|-
|
'''Dwarf Champion''' [1] Q3+ D3+ | 60pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)
 
Rifle (24", A1) + CCW (A1)
 
+Joined to:+
 
'''Dwarf Warriors''' [10] Q4+ D4+ | 200pts | Slow
 
2x Heavy Machinegun (30", A3, AP(1)) + CCW (A1)
 
8x Rifles (24", A1) + CCW (A1)
 
'''Dwarf Warriors''' [10] Q4+ D4+ | 150pts | Slow
 
10x Rifles (24", A1) + 10x CCWs (A1)
 
'''Miners''' [5] Q4+ D5+ | 145pts | Slow, Tunneller
 
1x Fusion Rifle (12", A1, AP(4), Deadly(3)) + CCW (A2)
 
4x Iron Shotgun (6", A1, AP(2), Blast(3)) + CCW (A2)
 
'''Exo-Suit Guard''' [3] Q3+ D3+ | 215pts | Ambush, Slow, Tough(3)
 
3x H-Disintegrators (9", A3, Rending) + Shock Gauntlet (A3, AP(4))
 
'''Attack Vehicle''' [1] Q4+ D2+ | 230pts | Fast, Impact(6), Strider, Tough(6)
 
Dual Fusion Cannon (18", A2, AP(4), Deadly(6))
 
'''Special Rules'''
 
''Battle Lore'': The hero and its unit get AP(+1) when shooting.
 
''Tunneller'': This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units.
|}
 
== Combat Patrol: Leagues of Votann (1000pts) ==


An important thing to note is that your Power Suits cannot melee the round they drop due to their 8" charge. It might be wise to keep them outside of 12" so that they cannot be charged themselves by something with a regular charge distance, but you would still be able to move one turn and melee the next. The Burst Pistols are put there to alleviate this weakness by at least allowing you to try dealing some chip damage if you're planning to attack something that needs the AP(4) of your hammers, or shooting a unit with weak defense.
This is a v2.50 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.


The Heavy Fusion Rifle on the APC may cause some soreness in your group due to the very swingy nature of a model with a 50% chance to hit firing a single shot weapon with that large of an effect. If you wish, you can go back to the original '''Heavy Machinegun (30", A3, AP(1))''' and use the 15 points elsewhere - using an additional 10 for a '''Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)''' instead of one of your Warriors' Heavy Machinegun could help make up the loss of anti-tank capability. The remaining 5 points could perhaps be used to upgrade a Power Suit '''Plasma Hammer''' to a '''Drill Hammer (A2, AP(2), Deadly(3))''', which has less AP, obviously, but can potentially deal twice as many wounds. </s>
https://army-forge.onepagerules.com/share?id=ySfaFcqD


{| class="wikitable"
{| class="wikitable"
! ++ Forge Fathers [750pts] ++
! ++ Combat Patrol - Leagues of Votann [1000pts] ++
|-
|-
|'''Dwarf Champion'''<nowiki> [1] Q3+ D3+ | 80pts | Battle Lore, Hero, Slow, Tough(3)</nowiki>
|
'''Dwarf Champion''' [1] Q3+ D3+ | 90pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)
 
Storm Rifle (24", A3, AP(1)) + CCW (A2)
 
+Joined to:+
 
'''Dwarf Warriors''' [10] Q4+ D4+ | 230pts | Slow, Spectrum Scanner
 
2x Rail M-Rifle (24", A1, AP(2), Deadly(3), Magma) + CCW (A1)
 
8x Rifles (24", A1) + CCW (A1)
 
'''Berserkers''' [5] Q4+ D5+ | 155pts | Fearless, Furious, Slayer, Slow, Cyber-Augments(Regeneration)


1x Burst Pistol (12", A3)
3x Dual Shock Gauntlets (A2, AP(4))


1x Heat Hammer (A2, AP(1), Rending)
2x Plasma Axe (A1, AP(2), Deadly(3))


'''Dwarf Warriors''' [10] Q4+ D4+ | 200pts | Slow
'''Dwarf Trike''' [1] Q4+ D4+ | 185pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)


2x Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))


8x Rifles (24", A1)
Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))


10x CCWs (A1)
Iron Pistol (9", A2, AP(1))


'''Power Suits''' [3] Q3+ D3+ | 240pts | Ambush, Slow, Tough(3)
CCW (A3)


3x Burst Pistols (12", A3)
2x '''Dwarf Trike''' [1] Q4+ D4+ | 170pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)


3x Plasma Hammer (A3, AP(4))
Heavy Machinegun (30", A3, AP(1))


'''APC''' [1] Q4+ D2+ | 230pts | Fast, Impact(6), Tough(6), Transport(11)
Auto-Gun (24", A2, AP(1))


1x Storm Rifle (24", A3, AP(1))
Iron Pistol (9", A2, AP(1))


1x Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))
CCW (A3)


'''Special Rules'''
'''Special Rules'''


''Battle Lore'' - The hero and its unit get AP(+1) when shooting.
''Battle Lore'': The hero and its unit get AP(+1) when shooting.
 
''Magma'': Hits from this weapon ignore Regeneration.
 
''Slayer'': This model gets AP(+2) in melee against units where most models have Tough(3) or higher.
 
''Spectrum Scanner'': This model and its unit ignore cover when shooting.
|}
|}



Revision as of 02:27, 5 January 2023

Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Dwarf
Version: v2.50

Below you can find quickplay armies for the Dwarf Guilds from the Grimdark Future universe.

Note: as v2.50 is in constant development, the following might not be accurate.

Forge Fathers Strike Force (1000pts)

This is a v2.50 army you can build using the Forge Fathers Strike Force box from Mantic Games, or any other models of your choice. Using the additional models in this box, you could also build a 1500pt list quite easily.

https://army-forge.onepagerules.com/share?id=XW7AVB37

++ Forge Father Strike Force [1000pts] ++

Dwarf Champion [1] Q3+ D3+ | 60pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)

Rifle (24", A1) + CCW (A1)

+Joined to:+

Dwarf Warriors [10] Q4+ D4+ | 200pts | Slow

2x Heavy Machinegun (30", A3, AP(1)) + CCW (A1)

8x Rifles (24", A1) + CCW (A1)

Dwarf Warriors [10] Q4+ D4+ | 150pts | Slow

10x Rifles (24", A1) + 10x CCWs (A1)

Miners [5] Q4+ D5+ | 145pts | Slow, Tunneller

1x Fusion Rifle (12", A1, AP(4), Deadly(3)) + CCW (A2)

4x Iron Shotgun (6", A1, AP(2), Blast(3)) + CCW (A2)

Exo-Suit Guard [3] Q3+ D3+ | 215pts | Ambush, Slow, Tough(3)

3x H-Disintegrators (9", A3, Rending) + Shock Gauntlet (A3, AP(4))

Attack Vehicle [1] Q4+ D2+ | 230pts | Fast, Impact(6), Strider, Tough(6)

Dual Fusion Cannon (18", A2, AP(4), Deadly(6))

Special Rules

Battle Lore: The hero and its unit get AP(+1) when shooting.

Tunneller: This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units.

Combat Patrol: Leagues of Votann (1000pts)

This is a v2.50 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.

https://army-forge.onepagerules.com/share?id=ySfaFcqD

++ Combat Patrol - Leagues of Votann [1000pts] ++

Dwarf Champion [1] Q3+ D3+ | 90pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)

Storm Rifle (24", A3, AP(1)) + CCW (A2)

+Joined to:+

Dwarf Warriors [10] Q4+ D4+ | 230pts | Slow, Spectrum Scanner

2x Rail M-Rifle (24", A1, AP(2), Deadly(3), Magma) + CCW (A1)

8x Rifles (24", A1) + CCW (A1)

Berserkers [5] Q4+ D5+ | 155pts | Fearless, Furious, Slayer, Slow, Cyber-Augments(Regeneration)

3x Dual Shock Gauntlets (A2, AP(4))

2x Plasma Axe (A1, AP(2), Deadly(3))

Dwarf Trike [1] Q4+ D4+ | 185pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)

Auto-Gun (24", A2, AP(1))

Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))

Iron Pistol (9", A2, AP(1))

CCW (A3)

2x Dwarf Trike [1] Q4+ D4+ | 170pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)

Heavy Machinegun (30", A3, AP(1))

Auto-Gun (24", A2, AP(1))

Iron Pistol (9", A2, AP(1))

CCW (A3)

Special Rules

Battle Lore: The hero and its unit get AP(+1) when shooting.

Magma: Hits from this weapon ignore Regeneration.

Slayer: This model gets AP(+2) in melee against units where most models have Tough(3) or higher.

Spectrum Scanner: This model and its unit ignore cover when shooting.

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons