Battle Brothers Warfleets Tactics: Difference between revisions

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==Heroes==
==Heroes==
* '''Contempt:''' Light Ships and Squadrons take -1 to hit this ship.
* '''Formation Expert:''' This ship can redeploy after everyone has been deployed. Useful once you know how the board's set up.
* '''Lord of Glory:''' All ships within 24" of this ship auto-pass all morale checks. Handy considering how costs will see you running fewer ships than other fleets.


==Titles==
==Titles==
* '''Honourable:''' This ship's turret gets +1 to hit an enemy that hasn't already been damaged this round. Better reserved for your smaller ships.
* '''Hunter:''' This ship's turret gets +1 to hit an enemy carrying an objective.
* '''[[Prime Brothers|Prime]] Crew:''' When this ship takes a point of damage that would otherwise destroy it, you can ignore that damage if you roll a 4+.
* '''Reflex:''' This ship can shoot before moving.


==Systems==
==Systems==
* '''Control Center:''' Friendly squadrons within 12" can still move despite being engaged. Helpful for getting your Bomber and Hammer Squadrons past pesky screens.
* '''Deflection Screen:''' This ship ignores difficult and deadly terrain when cruising.
* '''Emergency Thrusters:''' Once per activation, this ship can pivot up to 45° at any point during the move.
* '''Flexible Payload:''' When this ship fires its turret, you can opt to take a -1 to hit for +1 to Strength. Worth considering against medium and heavy ships.
* '''Over-Engineered:''' The rear arc is no longer a weakness. Enemies don't get +1 to hit from this position and you don't suffer a -1 to block any hits from here.
* '''Reinforced Spine:''' This ship reduces any damage taken from ramming or being rammed by -1.
* '''Run Deck:''' Friendly squadrons that end their move within 12" of this ship can then immediately move towards this ship.


==Weapons==
==Weapons==

Revision as of 16:58, 8 January 2024

Battle Brothers
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight,
Grimdark Future: Warfleets
Species: Human
Version: v3.1.0

Why Play Battle Brothers

Heroes

  • Contempt: Light Ships and Squadrons take -1 to hit this ship.
  • Formation Expert: This ship can redeploy after everyone has been deployed. Useful once you know how the board's set up.
  • Lord of Glory: All ships within 24" of this ship auto-pass all morale checks. Handy considering how costs will see you running fewer ships than other fleets.

Titles

  • Honourable: This ship's turret gets +1 to hit an enemy that hasn't already been damaged this round. Better reserved for your smaller ships.
  • Hunter: This ship's turret gets +1 to hit an enemy carrying an objective.
  • Prime Crew: When this ship takes a point of damage that would otherwise destroy it, you can ignore that damage if you roll a 4+.
  • Reflex: This ship can shoot before moving.

Systems

  • Control Center: Friendly squadrons within 12" can still move despite being engaged. Helpful for getting your Bomber and Hammer Squadrons past pesky screens.
  • Deflection Screen: This ship ignores difficult and deadly terrain when cruising.
  • Emergency Thrusters: Once per activation, this ship can pivot up to 45° at any point during the move.
  • Flexible Payload: When this ship fires its turret, you can opt to take a -1 to hit for +1 to Strength. Worth considering against medium and heavy ships.
  • Over-Engineered: The rear arc is no longer a weakness. Enemies don't get +1 to hit from this position and you don't suffer a -1 to block any hits from here.
  • Reinforced Spine: This ship reduces any damage taken from ramming or being rammed by -1.
  • Run Deck: Friendly squadrons that end their move within 12" of this ship can then immediately move towards this ship.

Weapons

Ships

Heavy Ships

Medium Ships

Light Ships

Squadrons

See Also

Battle Brothers
Overview - Tactics - Firefight Tactics - Warfleets Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Warfleets tactics
Universal Units & Upgrades - Special Rules
Alien Hives - Battle Brothers - Blessed Sisters - DAO Union - Dark Elf Raiders - Dwarf Guilds
Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Orc Marauders - Ratmen Clans - Rebel Guerrillas - Robot Legions - Saurian Starhost