Dwarf Guilds Quickplay Armies: Difference between revisions

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(Removed old list, Added up-to-date lists for Votann combat patrol and Forge Fathers strike force boxes. Swear I used the preview this time.)
(Update to v3.1.0, 1000pts. removed Mantic box for now.)
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Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe.
Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe.


''Note: as v2.50 is in constant development, the following might not be accurate.''
== Combat Patrol: Leagues of Votann (1000pts) ==
 
== Forge Fathers Strike Force (1000pts) ==
 
This is a v2.50 army you can build using the Forge Fathers Strike Force box from Mantic Games, or any other models of your choice. Using the additional models in this box, you could also build a 1500pt list quite easily.
 
https://army-forge.onepagerules.com/share?id=XW7AVB37
 
{| class="wikitable"
! ++ Forge Father Strike Force [1000pts] ++
|-
|
'''Dwarf Champion''' [1] Q3+ D3+ | 60pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)
 
Rifle (24", A1) + CCW (A1)
 
+Joined to:+
 
'''Dwarf Warriors''' [10] Q4+ D4+ | 200pts | Slow
 
2x Heavy Machinegun (30", A3, AP(1)) + CCW (A1)
 
8x Rifles (24", A1) + CCW (A1)
 
'''Dwarf Warriors''' [10] Q4+ D4+ | 150pts | Slow
 
10x Rifles (24", A1) + 10x CCWs (A1)


'''Miners''' [5] Q4+ D5+ | 145pts | Slow, Tunneller
This is a v3.1.0 army you can build using the '''''Combat Patrol: Leagues of Votann''''' box from Games Workshop, or any other models of your choice.


1x Fusion Rifle (12", A1, AP(4), Deadly(3)) + CCW (A2)
Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units.


4x Iron Shotgun (6", A1, AP(2), Blast(3)) + CCW (A2)
The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something.


'''Exo-Suit Guard''' [3] Q3+ D3+ | 215pts | Ambush, Slow, Tough(3)
https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds
 
3x H-Disintegrators (9", A3, Rending) + Shock Gauntlet (A3, AP(4))
 
'''Attack Vehicle''' [1] Q4+ D2+ | 230pts | Fast, Impact(6), Strider, Tough(6)
 
Dual Fusion Cannon (18", A2, AP(4), Deadly(6))
 
'''Special Rules'''
 
''Battle Lore'': The hero and its unit get AP(+1) when shooting.
 
''Tunneller'': This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units.
|}
 
== Combat Patrol: Leagues of Votann (1000pts) ==
 
This is a v2.50 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.
 
https://army-forge.onepagerules.com/share?id=ySfaFcqD


{| class="wikitable"
{| class="wikitable"
! ++ Combat Patrol - Leagues of Votann [1000pts] ++
! ++ Dwarf Guilds [GF 1000pts] ++
|-
|-
|
|
'''Dwarf Champion''' [1] Q3+ D3+ | 90pts | Hero, Slow, Tough(3), 1x Guild Lord(Battle Lore)
'''Powersuit Champion''' [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))<br>
Rapid Storm Rifle (24", A6, AP(1))<br>
Plasma Sword (A4, AP(1), Rending)


Storm Rifle (24", A3, AP(1)) + CCW (A2)
'''Dwarf Warriors''' [10] Q4+ D4+ | 235pts | Slow<br>
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)<br>
Heavy Machinegun (30", A3, AP(1))<br>
8x Rifle (24", A1)<br>
10x CCW (A1)  


+Joined to:+
'''Berserkers''' [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow<br>
5x Dual Berserker Axes (A2, AP(1))


'''Dwarf Warriors''' [10] Q4+ D4+ | 230pts | Slow, Spectrum Scanner
'''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)<br>
 
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))<br>
2x Rail M-Rifle (24", A1, AP(2), Deadly(3), Magma) + CCW (A1)
Auto-Gun (24", A2, AP(1))<br>
 
Iron Pistol (9", A2, AP(1))<br>
8x Rifles (24", A1) + CCW (A1)
CCW (A3)
 
'''Berserkers''' [5] Q4+ D5+ | 155pts | Fearless, Furious, Slayer, Slow, Cyber-Augments(Regeneration)
 
3x Dual Shock Gauntlets (A2, AP(4))
 
2x Plasma Axe (A1, AP(2), Deadly(3))
 
'''Dwarf Trike''' [1] Q4+ D4+ | 185pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)
 
Auto-Gun (24", A2, AP(1))
 
Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))
 
Iron Pistol (9", A2, AP(1))


'''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)<br>
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))<br>
Auto-Gun (24", A2, AP(1))<br>
Iron Pistol (9", A2, AP(1))<br>
CCW (A3)
CCW (A3)


2x '''Dwarf Trike''' [1] Q4+ D4+ | 170pts | Fast, Tough(6), Spectrum Scanner, 1x Pioneer(Scout)
'''Dwarf Trike''' [1] Q4+ D4+ | 145pts | Fast, Tough(6)<br>
 
Heavy Machinegun (30", A3, AP(1))<br>
Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))<br>
 
Iron Pistol (9", A2, AP(1))<br>
Auto-Gun (24", A2, AP(1))
 
Iron Pistol (9", A2, AP(1))
 
CCW (A3)
CCW (A3)


'''Special Rules'''
'''Spell List:'''<br>
 
''Spite Rune'' (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.<br>
''Battle Lore'': The hero and its unit get AP(+1) when shooting.
''Smiting Rune'' (1): Target enemy unit within 12” takes 3 hits.<br>
 
''Battle Rune'' (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.<br>
''Magma'': Hits from this weapon ignore Regeneration.
''Breaking Rune'' (2): Target enemy model within 12" takes 2 hits with AP(4).<br>
 
''Drill Rune'' (3): Target 2 friendly units within 18" get Flying next time they activate.<br>
''Slayer'': This model gets AP(+2) in melee against units where most models have Tough(3) or higher.
''Cleaving Rune'' (3): Target 2 enemy units within 9" take 6 hits each.
 
''Spectrum Scanner'': This model and its unit ignore cover when shooting.
|}
|}



Revision as of 17:09, 17 September 2023

Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Dwarf
Version: v2.50

Below you can find quickplay armies for the Dwarf Guilds from the Grimdark Future universe.

Combat Patrol: Leagues of Votann (1000pts)

This is a v3.1.0 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.

Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units.

The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something.

https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds

++ Dwarf Guilds [GF 1000pts] ++

Powersuit Champion [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))
Rapid Storm Rifle (24", A6, AP(1))
Plasma Sword (A4, AP(1), Rending)

Dwarf Warriors [10] Q4+ D4+ | 235pts | Slow
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
Heavy Machinegun (30", A3, AP(1))
8x Rifle (24", A1)
10x CCW (A1)

Berserkers [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow
5x Dual Berserker Axes (A2, AP(1))

Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6)
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6)
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Dwarf Trike [1] Q4+ D4+ | 145pts | Fast, Tough(6)
Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Spell List:
Spite Rune (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.
Smiting Rune (1): Target enemy unit within 12” takes 3 hits.
Battle Rune (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.
Breaking Rune (2): Target enemy model within 12" takes 2 hits with AP(4).
Drill Rune (3): Target 2 friendly units within 18" get Flying next time they activate.
Cleaving Rune (3): Target 2 enemy units within 9" take 6 hits each.

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons