Dwarf Guilds Quickplay Armies: Difference between revisions
(Removed old list, Added up-to-date lists for Votann combat patrol and Forge Fathers strike force boxes. Swear I used the preview this time.) |
(Update to v3.1.0, 1000pts. removed Mantic box for now.) |
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Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe. | Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe. | ||
== Combat Patrol: Leagues of Votann (1000pts) == | |||
== | |||
''' | This is a v3.1.0 army you can build using the '''''Combat Patrol: Leagues of Votann''''' box from Games Workshop, or any other models of your choice. | ||
Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units. | |||
The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something. | |||
https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds | |||
https://army-forge.onepagerules.com/share?id= | |||
{| class="wikitable" | {| class="wikitable" | ||
! ++ | ! ++ Dwarf Guilds [GF 1000pts] ++ | ||
|- | |- | ||
| | | | ||
''' | '''Powersuit Champion''' [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))<br> | ||
Rapid Storm Rifle (24", A6, AP(1))<br> | |||
Plasma Sword (A4, AP(1), Rending) | |||
'''Dwarf Warriors''' [10] Q4+ D4+ | 235pts | Slow<br> | |||
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)<br> | |||
Heavy Machinegun (30", A3, AP(1))<br> | |||
8x Rifle (24", A1)<br> | |||
10x CCW (A1) | |||
+ | '''Berserkers''' [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow<br> | ||
5x Dual Berserker Axes (A2, AP(1)) | |||
'''Dwarf | '''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)<br> | ||
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))<br> | |||
Auto-Gun (24", A2, AP(1))<br> | |||
Iron Pistol (9", A2, AP(1))<br> | |||
CCW (A3) | |||
Auto-Gun (24", A2, AP(1)) | |||
Iron Pistol (9", A2, AP(1)) | |||
'''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)<br> | |||
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))<br> | |||
Auto-Gun (24", A2, AP(1))<br> | |||
Iron Pistol (9", A2, AP(1))<br> | |||
CCW (A3) | CCW (A3) | ||
'''Dwarf Trike''' [1] Q4+ D4+ | 145pts | Fast, Tough(6)<br> | |||
Heavy Machinegun (30", A3, AP(1))<br> | |||
Heavy Machinegun (30", A3, AP(1)) | Auto-Gun (24", A2, AP(1))<br> | ||
Iron Pistol (9", A2, AP(1))<br> | |||
Auto-Gun (24", A2, AP(1)) | |||
Iron Pistol (9", A2, AP(1)) | |||
CCW (A3) | CCW (A3) | ||
''' | '''Spell List:'''<br> | ||
''Spite Rune'' (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.<br> | |||
'' | ''Smiting Rune'' (1): Target enemy unit within 12” takes 3 hits.<br> | ||
''Battle Rune'' (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.<br> | |||
'' | ''Breaking Rune'' (2): Target enemy model within 12" takes 2 hits with AP(4).<br> | ||
''Drill Rune'' (3): Target 2 friendly units within 18" get Flying next time they activate.<br> | |||
'' | ''Cleaving Rune'' (3): Target 2 enemy units within 9" take 6 hits each. | ||
'' | |||
|} | |} | ||
Revision as of 17:09, 17 September 2023
| Dwarf Guilds | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Dwarf | |
| Version: | v2.50 | |
Below you can find quickplay armies for the Dwarf Guilds from the Grimdark Future universe.
Combat Patrol: Leagues of Votann (1000pts)
This is a v3.1.0 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.
Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units.
The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something.
https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds
| ++ Dwarf Guilds [GF 1000pts] ++ |
|---|
|
Powersuit Champion [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2)) Dwarf Warriors [10] Q4+ D4+ | 235pts | Slow Berserkers [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6) Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6) Dwarf Trike [1] Q4+ D4+ | 145pts | Fast, Tough(6) Spell List: |
See Also
- Dwarf Guilds
- Dwarf Guilds Miniatures
- Dwarf Guilds Tactics
- Grimdark Future Quickplay Armies
- Grimdark Future
| Dwarf Guilds |
|---|
| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future quickplay armies |
|---|
| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons |