Dwarf Guilds Warfleets Tactics
| Dwarf Guilds | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight Grimdark Future: Warfleets | |
| Species: | Dwarf | |
| Version: | v3.2.0 | |
Why Play Dwarf Guilds
Heroes
- Advance Prospector: This ship can be deployed after everyone else has deployed. It can then move 6" in any direction, ignoring any terrain.
- Greed Incarnate: After this ship activate, you can target an objective within 18" and then yank it d6+1" closer. A decent little denial trick, especially if you have another ship ready to steal it for you.
- Maw of Industry: Whenever this ship overlaps with a squadron, roll a d6 for each squadron. On a 4+, an enemy squadron would take 1 damage while a friendly can heal 1 damage.
Titles
- Asteroid Cracker: A ramming-focused upgrade for heavy ships more than anyone else. If this ship has at least double the upgrades of the ship it is ramming, the enemy suffers 4 damage and gets shoved 2d6" away while this ship just suffers 1 damage.
- Castle Doctrine: When this ship used the Hold action, enemies don't hit on a 2+.
- Grip of Iron: Enemies that move within 4" of this ship have their movement halved. Excellent for heavy ships with big footprints.
Systems
- Fortified Bow: Enemies take -1 to Strength when firing on this ship's front arc. Possibly useful if you plan on using this with Brawler's Delight.
- Mag-Lock Array: When you activate this ship, three squadrons within 12" can immediately move d6+1" closer.
- Maximum Lockdown: Whenever this ship uses a Hold action, it cannot shoot. However, any damage this ship takes is ignored on a 4+. Combine with Castle Doctrine to make this ship a giant roadblock.
- Point Defense Systems: Some fleets get weapons to react to squadrons, you get a system. When this ship gets hit by enemy squadrons, you can then fire back with an Att3 Str0 weapon. Note that this can't work on anything else or be used as a regular gun.
- Restoration Guilds: At the end of each activation, roll a number of dice equal to the damage on this ship. Each 5+ removes 1 point of damage.
- Unbelievable Bulk: This ship counts as having +2 Upgrades. Combo with Asteroid Cracker for extra pain.
Weapons
Ships
Heavy Ships
Medium Ships
Light Ships
Squadrons
See Also
- Dwarf Guilds Tactics
- Dwarf Guilds Firefight Tactics
- Dwarf Guilds Miniatures
- Dwarf Guilds Quickplay Armies
- Dwarf Guilds Firefight Quickplay Armies
- Grimdark Future
- Grimdark Future: Firefight
| Dwarf Guilds |
|---|
| Overview - Tactics - Firefight Tactics - Warfleets Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies - Warfleets Quickplay Armies |
| Grimdark Future: Warfleets tactics |
|---|
| Universal Units & Upgrades - Special Rules |
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