Dwarf Guilds Quickplay Armies

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Revision as of 17:09, 17 September 2023 by 68RedGaleCombatstheHoly (talk | contribs) (Update to v3.1.0, 1000pts. removed Mantic box for now.)
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Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Dwarf
Version: v2.50

Below you can find quickplay armies for the Dwarf Guilds from the Grimdark Future universe.

Combat Patrol: Leagues of Votann (1000pts)

This is a v3.1.0 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.

Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units.

The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something.

https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds

++ Dwarf Guilds [GF 1000pts] ++

Powersuit Champion [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))
Rapid Storm Rifle (24", A6, AP(1))
Plasma Sword (A4, AP(1), Rending)

Dwarf Warriors [10] Q4+ D4+ | 235pts | Slow
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
Heavy Machinegun (30", A3, AP(1))
8x Rifle (24", A1)
10x CCW (A1)

Berserkers [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow
5x Dual Berserker Axes (A2, AP(1))

Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6)
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Dwarf Trike [1] Q4+ D4+ | 140pts | Fast, Tough(6)
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Dwarf Trike [1] Q4+ D4+ | 145pts | Fast, Tough(6)
Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Spell List:
Spite Rune (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.
Smiting Rune (1): Target enemy unit within 12” takes 3 hits.
Battle Rune (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.
Breaking Rune (2): Target enemy model within 12" takes 2 hits with AP(4).
Drill Rune (3): Target 2 friendly units within 18" get Flying next time they activate.
Cleaving Rune (3): Target 2 enemy units within 9" take 6 hits each.

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons