Dwarf Guilds Quickplay Armies: Difference between revisions

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(Changed the army list to comply with force org rules in version 3.4.1)
 
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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Dwarf
|Species = Dwarf
|Version = 2.50}}
|Version = 3.4.1
}}
Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe.
Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe.


==Forge Fathers (750pts)==
== Combat Patrol: Leagues of Votann (1000pts) - Force Org Compliant ==
''Note: This list need updating''


This is a v2.50 list you can build using the '''Forge Father Strike Force''' from '''Mantic Games''', or any other models of your choice.
This is a v3.4.1 army you can build using the '''''Combat Patrol: Leagues of Votann''''' box from Games Workshop, or any other models of your choice.


An very strong shooting army due to Slow making their units much cheaper, allowing your concentration of guns to go up. You'll need to pick your movements early on, as it also makes correcting any positioning mistakes typically pretty difficult. This list is more forgiving because of the APC's Fast.


An important thing to note is that your Power Suits cannot melee the round they drop due to their 8" charge. It might be wise to keep them outside of 12" so that they cannot be charged themselves by something with a regular charge distance, but you would still be able to move one turn and melee the next. The Burst Pistols are put there to alleviate this weakness by at least allowing you to try dealing some chip damage if you're planning to attack something that needs the AP(4) of your hammers, or shooting a unit with weak defense.
[https://army-forge.onepagerules.com/share?id=c2SuPSR2sEpe&name=Dwarf_Guilds%3A%20Quickplay%20List%20Force%20Org%20for%20Wiki https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds]


The Heavy Fusion Rifle on the APC may cause some soreness in your group due to the very swingy nature of a model with a 50% chance to hit firing a single shot weapon with that large of an effect. If you wish, you can go back to the original '''Heavy Machinegun (30", A3, AP(1))''' and use the 15 points elsewhere - using an additional 10 for a '''Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)''' instead of one of your Warriors' Heavy Machinegun could help make up the loss of anti-tank capability. The remaining 5 points could perhaps be used to upgrade a Power Suit '''Plasma Hammer''' to a '''Drill Hammer (A2, AP(2), Deadly(3))''', which has less AP, obviously, but can potentially deal twice as many wounds.
{| class="wikitable"
{| class="wikitable"
! ++ Forge Fathers [750pts] ++
! ++ Dwarf Guilds [GF 1000pts] ++
|-
|-
|'''Dwarf Champion'''<nowiki> [1] Q3+ D3+ | 80pts | Battle Lore, Hero, Slow, Tough(3)</nowiki>
|
'''Powersuit Champion''' [1] Q3+ D3+ | 255pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))<br>Rapid Storm Rifle (24", A6, AP(1))


1x Burst Pistol (12", A3)
Shock Gauntlet (A4, AP(4))


1x Heat Hammer (A2, AP(1), Rending)
Exo-GL (18", A1, Blast(3),Limited)


'''Dwarf Warriors''' [10] Q4+ D4+ | 200pts | Slow
'''Dwarf Warriors''' [10] Q4+ D4+ | 275pts | Slow<br>
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)<br>
Heavy Machinegun (30", A3, AP(1))<br>
8x Shotguns (12", A2, AP(1))<br>
10x CCW (A1)


2x Heavy Machinegun (30", A3, AP(1))
'''Berserkers''' [5] Q4+ D5+ | 90pts | Fearless, Furious, Slayer, Slow, 1x Cyber-Augments(Regeneration)<br>
5x Dual Berserker Axes (A2, AP(1))


8x Rifles (24", A1)
'''Dwarf Trike''' [1] Q4+ D4+ | 180pts | Fast, Tough(6), Spectrum Scanner<br>
Heavy Machinegun (30", A3, AP(1))<br>
Auto-Gun (24", A2, AP(1))<br>
Iron Pistol (9", A2, AP(1))<br>
CCW (A3)


10x CCWs (A1)
'''Dwarf Trike''' [1] Q4+ D4+ | 180pts | Fast, Tough(6), Spectrum Scanner<br>
Heavy Machinegun (30", A3, AP(1))<br>
Auto-Gun (24", A2, AP(1))<br>
Iron Pistol (9", A2, AP(1))<br>
CCW (A3)


'''Power Suits''' [3] Q3+ D3+ | 240pts | Ambush, Slow, Tough(3)
'''Spell List:'''<br>
 
''Spite Rune'' (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.<br>
3x Burst Pistols (12", A3)
''Smiting Rune'' (1): Target enemy unit within 12” takes 3 hits.<br>
 
''Battle Rune'' (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.<br>
3x Plasma Hammer (A3, AP(4))
''Breaking Rune'' (2): Target enemy model within 12" takes 2 hits with AP(4).<br>
 
''Drill Rune'' (3): Target 2 friendly units within 18" get Flying next time they activate.<br>
'''APC''' [1] Q4+ D2+ | 230pts | Fast, Impact(6), Tough(6), Transport(11)
''Cleaving Rune'' (3): Target 2 enemy units within 9" take 6 hits each.
 
1x Storm Rifle (24", A3, AP(1))
 
1x Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))
 
'''Special Rules'''
 
''Battle Lore'' - The hero and its unit get AP(+1) when shooting.
|}
|}


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*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[Grimdark Future]]
*[[Grimdark Future]]
[[Category:Grimdark Future (game)]]
 
{{Faction-Links
|Faction = Dwarf Guilds
|Links =  [[Dwarf Guilds|Overview]] - [[Dwarf Guilds Tactics|Tactics]] - [[Dwarf Guilds Firefight Tactics|Firefight Tactics]] - [[Dwarf Guilds Warfleets Tactics|Warfleets Tactics]] - [[Dwarf Guilds Miniatures|Miniatures]] - [[Dwarf Guilds Quickplay Armies|Quickplay Armies]] - [[Dwarf Guilds Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
{{GDF-Quickplay-Armies}}
 
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Dwarf Guilds]]
[[Category:Dwarf Guilds]]
[[Category:Needs an update]]
[[Category:Needs an update]]

Latest revision as of 16:35, 29 October 2024

Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Dwarf
Version: v3.4.1

Below you can find quickplay armies for the Dwarf Guilds from the Grimdark Future universe.

Combat Patrol: Leagues of Votann (1000pts) - Force Org Compliant

This is a v3.4.1 army you can build using the Combat Patrol: Leagues of Votann box from Games Workshop, or any other models of your choice.


https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&name=Dwarf_Guilds

++ Dwarf Guilds [GF 1000pts] ++

Powersuit Champion [1] Q3+ D3+ | 255pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))
Rapid Storm Rifle (24", A6, AP(1))

Shock Gauntlet (A4, AP(4))

Exo-GL (18", A1, Blast(3),Limited)

Dwarf Warriors [10] Q4+ D4+ | 275pts | Slow
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
Heavy Machinegun (30", A3, AP(1))
8x Shotguns (12", A2, AP(1))
10x CCW (A1)

Berserkers [5] Q4+ D5+ | 90pts | Fearless, Furious, Slayer, Slow, 1x Cyber-Augments(Regeneration)
5x Dual Berserker Axes (A2, AP(1))

Dwarf Trike [1] Q4+ D4+ | 180pts | Fast, Tough(6), Spectrum Scanner
Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Dwarf Trike [1] Q4+ D4+ | 180pts | Fast, Tough(6), Spectrum Scanner
Heavy Machinegun (30", A3, AP(1))
Auto-Gun (24", A2, AP(1))
Iron Pistol (9", A2, AP(1))
CCW (A3)

Spell List:
Spite Rune (1): Target enemy unit within 12" gets -1 to hit rolls next time it fights in melee.
Smiting Rune (1): Target enemy unit within 12” takes 3 hits.
Battle Rune (2): Target 2 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.
Breaking Rune (2): Target enemy model within 12" takes 2 hits with AP(4).
Drill Rune (3): Target 2 friendly units within 18" get Flying next time they activate.
Cleaving Rune (3): Target 2 enemy units within 9" take 6 hits each.

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Warfleets Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons