Custodian Brothers Firefight Tactics: Difference between revisions

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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human
|Species = Human
|Version = 2.50}}
|Version = 2.50
==Why Play Custodian Brothers==
}}
'''PROS:'''
''Note: as v2.50 is in constant development the following might not be accurate.''


*Great defense with a minimum of 3+
 
*Sisters give you a means of anti-psychic shenanigans
==Why Play Custodian Brothers?==
The Custodians are the most elite of the battle brothers. While they are very few in number, These guys are even more slabs of meat than any equivalent army and will almost always be outnumbered. Opposite them are the sisters, being more more mobile but at the cost of being as fragile as HDF veterans.
 
'''Pros:'''
 
*Custodians are incredibly tanky, with both good defense and Tough
*Universal Fearless
*Universal Fearless


'''CONS:'''
'''Cons:'''
 
* Absurdly expensive
* Sisters have very limited loadouts
*Extremely limited Custodian options with heroes being right out, so you're relying on your Sisters to carry your battles.


== Army Special Rules ==
*Absurdly expensive
*Sisters are fragile by comparison with limited loadouts
*Low model count
*No psychic game at all


*'''Anti-Psychic:''' Your sisters can all buy the option to block psychic powers despite not casting. It's a very advisable buy if you want to take down a psychic-heavy army.
==Rules==


==Psychic Spells==
*'''Eternal Vigilant:''' Friendly units within 12" get +1 to hit rolls in melee.
''Note: This section needs more content. You can help the wiki by expanding it.''
*'''High Prosecutor:''' Friendly units within 12" get +1 to hit rolls when shooting.
*'''Shield Wall:''' Enemies take -1 to hit when they attack any units where all models have this rule.


==Unit Analysis ==
==Units==


===Heroes===
===Heroes===


*'''Great Sister:''' Your lone hero, as the custodian heroes are unable to be fielded in Firefight. However, she also has to dedicate between melee with her Energy Sword (which makes Furious a desirable buy) or shooting with either Flamethrower of Prosecution Rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy a 12" bubble of +1 to either melee attacks or shooting attacks...or buy a bubble that provides Fast.
*'''Great Sister:''' A flimsier hero, but more than capable of synergizing where the Custodian Captain cannot. However, she also has to dedicate between melee with her stock Energy Sword (which makes Furious a desirable buy) or shooting by buying either a Flamethrower or a Prosecution Rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy for a unit bonus of +1 to either melee attacks or shooting attacks, which can synchronize with any loadout.


===Infantry ===
=== Infantry===  


*'''Vigilant Sister:''' All this sister has to her name is an Energy Sword and Furious. You absolutely do not want her on the front lines, but to support your tougher guys. With no gun to call her own, you might be pressed to consider putting Witch Destroyer on your Great Sister so this one won't be stuck in the middle of the field when she could be chopping down the foe in a charge.
*'''Vigilant Sister:''' Armed with an Energy Sword, and therefore is Furious. Don't let them get hit, abuse all the cover.
*'''Prosecution Sister:''' Sisters with Prosecution Rifles and Relentless. Don't keep on the front lines, especially without cover.
*'''Prosecution Sister:''' A sister with a long-range Prosecution Rifle and Relentless. Don't keep on the front lines, especially without cover.
*'''Hunter Sister:''' A sister with flamethrower and Scout, so you want her to make sure that Flamethrower hits the enemy at the worst possible time.
*'''Hunter Sister:''' This sister has a Flamethrower and Scout, so you want them to make sure their flamethrowers hit the enemy at the worst possible time.
*'''Custodian Brother:''' Incredibly expensive, but very durable with a 2+ defense and Tough(3). Each one can grab a shield for protection and a battle standard for Fear on top of your really strong weapons. Wardens is also a viable option, providing Regeneration but you're already paying a lot for this guy off the bat.
*'''Custodian Brother:''' Incredibly expensive, but you get a very durable custodian with a 3+ quality, 2+ defense and Tough(3). If you need more survivability, you can buy either Shield Wall or Regeneration so you can protect your extremely costly investment. On top of that, you can also pick up a Battle Standard for Fear. In most cases, you just need to make sure that you're killing everything you can with this single guy because you'll need to do as much to make back his value.
**Melee: The custodian is equipped with a menacing Axe with Blast(3) to hack through outnumbering crowds. The Sword provides you AP(1) and Rending to handle most infantry for very cheap, while the Halberd's AP(2) Deadly(3) lets you flatten monsters and the Spear provides a flat AP(4).
**''Melee:'' The Custodian starts out with a Sword with an addon that can generally be used for any enemies. This can be replaced with either a crowd-clearing Axe, an armor-crushing Spear, or a hero-felling Halberd.
**Shooting: Luckily for you, all of your guns are compatible with almost all of your weapons. By default, you merely have a Shot-Mount for AP(1), but you can mount that for a Fuse-Mount for monster-hunting, a Flame-Mount for rapid-fire, a Bolt-Mount for Rending, a Storm-Mount for long-range AP(1) or a Needler-Mount for long-range Poison.
**''Shooting:'' The Shot-Mount the Custodian comes with is a pretty handy attachment, as it has AP(1) can handle quite a bit at a decent range. You can also take a new mount, with plenty of options. The Fuse-Mount destroys all brutes with ease, the flame-mount can overwhelm squads, a Bolt-Mount for rapid-fire Rending, a Storm-Mount for long-range AP(1), and the Needler-Mount gives you long-range Poison.
* '''Jetpack Brother:''' Less protected than the base custodian, but the jetpack gives more than enough protection by letting you fly through cover. By default, he comes with a Destroyer Pistol for some short-range rending but you can easily give them an AP(4) Spear and the option between either a Shot-Mount or Storm-Mount depending on how close you intend to keep them.
*'''Jetpack Brother:''' While not as tanky at 3+ defense, these guys have jetpacks so they can have mobility that most can't compare with. While they start with a short-ranged Destroyer Pistol with Rending and Dagger, they can pick up a Spear and either a Shot-Mount or Storm-Mount depending on how far you want to shoot. As with the standard Custodians, you can also buy shields and Regeneration for extra survivability.


==List Building & Tactics ==
==List Building & Tactics ==
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*[[Custodian Brothers]]
*[[Custodian Brothers]]
*[[Custodian Brothers Firefight Quickplay Armies]]
*[[Custodian Brothers Firefight Quickplay Armies]]
* [[:Category:Grimdark Future Firefight Tactics|Grimdark Future: Firefight Tactics]]
*[[:Category:Grimdark Future Firefight Tactics|Grimdark Future: Firefight Tactics]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
[[Category:Grimdark Future Firefight]]
 
{{Faction-Links
|Faction = Custodian Brothers
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
{{GDF-Firefight-Tactics}}
[[Category:Grimdark Future Firefight Tactics]]
[[Category:Grimdark Future Firefight Tactics]]
[[Category:Custodian Brothers]]
[[Category:Custodian Brothers]]

Latest revision as of 02:05, 7 May 2023

Custodian Brothers
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v2.50

Note: as v2.50 is in constant development the following might not be accurate.


Why Play Custodian Brothers?

The Custodians are the most elite of the battle brothers. While they are very few in number, These guys are even more slabs of meat than any equivalent army and will almost always be outnumbered. Opposite them are the sisters, being more more mobile but at the cost of being as fragile as HDF veterans.

Pros:

  • Custodians are incredibly tanky, with both good defense and Tough
  • Universal Fearless

Cons:

  • Absurdly expensive
  • Sisters are fragile by comparison with limited loadouts
  • Low model count
  • No psychic game at all

Rules

  • Eternal Vigilant: Friendly units within 12" get +1 to hit rolls in melee.
  • High Prosecutor: Friendly units within 12" get +1 to hit rolls when shooting.
  • Shield Wall: Enemies take -1 to hit when they attack any units where all models have this rule.

Units

Heroes

  • Great Sister: A flimsier hero, but more than capable of synergizing where the Custodian Captain cannot. However, she also has to dedicate between melee with her stock Energy Sword (which makes Furious a desirable buy) or shooting by buying either a Flamethrower or a Prosecution Rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy for a unit bonus of +1 to either melee attacks or shooting attacks, which can synchronize with any loadout.

Infantry

  • Vigilant Sister: Armed with an Energy Sword, and therefore is Furious. Don't let them get hit, abuse all the cover.
  • Prosecution Sister: A sister with a long-range Prosecution Rifle and Relentless. Don't keep on the front lines, especially without cover.
  • Hunter Sister: This sister has a Flamethrower and Scout, so you want them to make sure their flamethrowers hit the enemy at the worst possible time.
  • Custodian Brother: Incredibly expensive, but you get a very durable custodian with a 3+ quality, 2+ defense and Tough(3). If you need more survivability, you can buy either Shield Wall or Regeneration so you can protect your extremely costly investment. On top of that, you can also pick up a Battle Standard for Fear. In most cases, you just need to make sure that you're killing everything you can with this single guy because you'll need to do as much to make back his value.
    • Melee: The Custodian starts out with a Sword with an addon that can generally be used for any enemies. This can be replaced with either a crowd-clearing Axe, an armor-crushing Spear, or a hero-felling Halberd.
    • Shooting: The Shot-Mount the Custodian comes with is a pretty handy attachment, as it has AP(1) can handle quite a bit at a decent range. You can also take a new mount, with plenty of options. The Fuse-Mount destroys all brutes with ease, the flame-mount can overwhelm squads, a Bolt-Mount for rapid-fire Rending, a Storm-Mount for long-range AP(1), and the Needler-Mount gives you long-range Poison.
  • Jetpack Brother: While not as tanky at 3+ defense, these guys have jetpacks so they can have mobility that most can't compare with. While they start with a short-ranged Destroyer Pistol with Rending and Dagger, they can pick up a Spear and either a Shot-Mount or Storm-Mount depending on how far you want to shoot. As with the standard Custodians, you can also buy shields and Regeneration for extra survivability.

List Building & Tactics

General Advice

Note: This section needs more content. You can help the wiki by expanding it.

Tactics

Note: This section needs more content. You can help the wiki by expanding it.

See Also

Custodian Brothers
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight tactics
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons