Human Defense Force Firefight Quickplay Armies: Difference between revisions

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== Recon (250pts) ==
== Recon Squad (250pts) ==
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.
{| class="wikitable"
{| class="wikitable"
!++ Human Defense Force [250pts] ++  
!++ Human Defense Force [250pts] ++  
|-
|-
| '''Storm Leader'''<nowiki> [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)</nowiki>
| '''Company Leader'''<nowiki> [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer (Take Aim)</nowiki>


Shred Pistol (6", A3, Rending)
Pistol (12", A1)


Energy Fist (A2, AP(4))
CCW (A2)


'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)
'''Cavalry''' [1] Q5+ D5+ | 25pts | Fast, Impact(1)


Shred Pistol (6", A3, Rending)
Shred Pistol (6", A3, Rending)


CCW (A2)
Hunting Lance (A1, Impact(1)


'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)
'''2x Storm Troope'''r [1] Q4+ D4+ | 30pts | Strider, Field Radio, 1x Drop Troopers (Ambush)


Pistol (12", A1)
Heavy Rifle ("24, A1, AP(1)


CCW (A2)
CCW (A1)


'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio 


Grenade Launcher (25", A1, Blast(3)
1x Flamethrower (12", A6)  


CCW (A2)
2x Rifles (24", A1)


'''2x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)
3x CCW (A1)


Shred Rifle (18", A3, Rending)
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio


CCW (A1)
1x Grenade Launcher (12", A1, Blast(3))  
 
'''Infantry Squad''' [3] Q5+ D5+ | 30pts 
 
1x Flamethrower (12", A6)  


2x Rifles (24", A1)
2x Rifles (24", A1)
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''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6" gets +1 to hit next time it shoots.
''Field Radio'' - If this unit is within 6" of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away from enemy units.
''Impact'' - Deals X melee hits when charging (must be in striking range).


''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away  
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away  
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''AP'' - Targets get -X to Defense rolls when blocking hits.
''AP'' - Targets get -X to Defense rolls when blocking hits.
''Impact'' - Deals X melee hits when charging (must be in striking range).
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.


''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks
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== Recon (350pts) ==
== Recon (350pts) ==
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.
Needs to be updated to version 2.50
{| class="wikitable"
{| class="wikitable"
!++ Human Defense Force [350pts] ++  
!++ Human Defense Force [350pts] ++  

Revision as of 06:14, 2 March 2023

Human Defense Force
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v2.50

Below you will find quickplay army lists for Human Defense Force from Grimdark Future universe.

Note: as v2.50 is in constant development the following might not be accurate.

Veterans (300pts)

This is a v2.50 Firefight list you can make using the Kill Team: Veteran Guardsmen box from Games Workshop, or any other models of your choice.

++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++
Company Leader [1] | Qua 4+ Def 5+ | 80pts

Plasma Pistol (12”, A1, AP(4))

Energy Sword (A2, AP(1), Rending)

Hero, Take Aim, Tough(3)

Veteran [1] | Qua 4+ Def 5+ | 25pts

Fusion Rifle (12", A1, AP(4), Deadly(3))

CCW (A1)

Veteran [1] | Qua 4+ Def 5+ | 25pts

Plasma Rifle (24”, A1, AP(4))

CCW (A1)

Veteran [1] | Qua 4+ Def 5+ | 25pts

Grenade Launcher (24", A1, Blast(3))

CCW (A1)

Veteran [1] | Qua 4+ Def 5+ | 30pts

Flamethrower (12”, A6)

CCW (A1)

Veteran [1] | Qua 4+ Def 5+ | 45pts

Sniper Rifle (30”, A1, AP(1), Sniper)

CCW (A1)

Stealth

Veteran [1] | Qua 4+ Def 5+ | 20pts

Pistol (12”, A1)

CCW [Demo Charges] (A2, AP(3))

Veteran [1] | Qua 4+ Def 5+ | 20pts

Rifle (24", A1)

CCW (A1)

Field Radio

Veteran [1] | Qua 4+ Def 5+ | 15pts

Rifle (24", A1)

CCW (A1)

Veteran [1] | Qua 4+ Def 5+ | 15pts

Rifle (24", A1)

CCW (A1)

Special Rules

Take Aim - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6" get +1 to hit the next time they shoot.

Blooded (300pts)

This is a v2.50 Firefight army you can build using the Kill Team: Blooded box from Games Workshop, or any other models of your choice.

++ Human Defense Force [300pts] ++
Company Leader [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)

Pistol (12", A1)

Energy Fist (A2, AP(4))

Veteran [1] Q4+ D5+ | 20pts | Scout

Pistol (12", A1)

CCW (A2)

Veteran [1] Q4+ D5+ | 30pts | Scout

Fusion Rifle (12", A1, AP(4), Deadly(3))

CCW (A1)

Veteran [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)

Shotgun (12", A2, AP(1))

CCW (A1),

Storm Trooper [1] Q4+ D4+ | 30pts | Ambush, Strider

Shred Pistol (6", A3, Rending)

CCW (A2)

Infantry Squad [3] Q5+ D5+ | 35pts |

3x Rifles (24", A1)

3x CCWs (A1)

Sniper [1] Q5+ D5+ | 45pts | Scout, Stealth

Sniper Rifle (30", A1, AP(1), Sniper)

CCW (A1)

OGRE [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)

Heavy Batons (A3, AP(1))

CCW (A3, AP(1))

Special Rules

Battle Drills - This model and all friendly units within 12” get the Furious special rule.

Defense - This model gets +1 to its defense rolls.

Recon Squad (250pts)

This is a v2.50 Firefight army you can build using the GCPS Recon Squad Starter box from Mantic Games, or any other models of your choice. This army satisfies the requirements for competitive play.

++ Human Defense Force [250pts] ++
Company Leader [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer (Take Aim)

Pistol (12", A1)

CCW (A2)

Cavalry [1] Q5+ D5+ | 25pts | Fast, Impact(1)

Shred Pistol (6", A3, Rending)

Hunting Lance (A1, Impact(1)

2x Storm Trooper [1] Q4+ D4+ | 30pts | Strider, Field Radio, 1x Drop Troopers (Ambush)

Heavy Rifle ("24, A1, AP(1)

CCW (A1)

Infantry Squad [3] Q5+ D5+ | 50pts | Field Radio

1x Flamethrower (12", A6)

2x Rifles (24", A1)

3x CCW (A1)

Infantry Squad [3] Q5+ D5+ | 50pts | Field Radio

1x Grenade Launcher (12", A1, Blast(3))

2x Rifles (24", A1)

3x CCW (A1)

Special Rules

Strider - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.

Take Aim - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6" gets +1 to hit next time it shoots.

Field Radio - If this unit is within 6" of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away from enemy units.

Impact - Deals X melee hits when charging (must be in striking range).

Ambush - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away

from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them

Rending - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.

AP - Targets get -X to Defense rolls when blocking hits.

Blast - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks

Recon (350pts)

This is a v2.50 Firefight army you can build using the GCPS Recon Squad Starter box from Mantic Games, or any other models of your choice. This army satisfies the requirements for competitive play.

Needs to be updated to version 2.50

++ Human Defense Force [350pts] ++
Company Leader [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)

Pistol (6", A3, Rending)

CCW (A2, AP(4))

Storm Leader [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)

Heavy Pistol (6", A3, Rending)

Energy Fist (A2, AP(4))

3x Storm Trooper [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)

Shred Rifle (18", A3, Rending)

CCW (A1)

Infantry Squad [3] Q5+ D5+ | 50pts

1x Flamethrower (12", A6)

2x Rifles (24", A1)

3x CCW (A1)

Infantry Squad [3] Q5+ D5+ | 50pts

1x Grenade Launcher (24", A1, Blast(3))

2x Rifles (24", A1)

3x CCW (A1)

Special Rules

Take Aim - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6" gets +1 to hit next time it shoots.

Battle Drills - This model and all friendly units within 12” get the Furious special rule

Furious - Gets +1 attack with a weapon of your choice when charging.

Ambush - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away

from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.

Rending - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.

Field Radio - If this unit is within 6" of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.

Blast - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks

See Also

Human Defense Force
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons