Deep-Sea Elves Quickplay Armies: Difference between revisions

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{{OPR-Faction
|Faction=Deep-Sea Elves
|Image = Deep-sea-elves.webp
|Setting=Age of Fantasy
|Games=[[Age of Fantasy]],<br>[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],<br>[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]
|Species=Elf
|Version=2.50
}}
Below you will find quickplay army lists for '''Deep-Sea Elves''' from Age of Fantasy.
Below you will find quickplay army lists for '''Deep-Sea Elves''' from Age of Fantasy.
''Note: as v2.50 is in constant development the following might not be accurate.''


==Trident Dudes (750pts)==
==Trident Dudes (750pts)==
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*[[Age of Fantasy]]
*[[Age of Fantasy]]
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]
{{Faction-Links
|Faction = Deep-Sea Elves
|Links =  [[Deep-Sea Elves|Overview]] - [[Deep-Sea Elves Tactics|Tactics]] - [[Deep-Sea Elves Skirmish Tactics|Skirmish Tactics]] - [[Deep-Sea Elves Miniatures|Miniatures]] - [[Deep-Sea Elves Quickplay Armies|Quickplay Armies]] - [[Deep-Sea Elves Skirmish Quickplay Armies|Skirmish Quickplay Armies]]
}}
{{AoF-Quickplay-Armies}}
[[Category:Age of Fantasy]]
[[Category:Age of Fantasy]]
[[Category:Age of Fantasy Quickplay Armies]]
[[Category:Age of Fantasy Quickplay Armies]]
[[Category:Deep-Sea Elves]]
[[Category:Deep-Sea Elves]]
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Revision as of 23:15, 29 October 2022

Deep-Sea Elves
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Elf
Version: v2.50

Below you will find quickplay army lists for Deep-Sea Elves from Age of Fantasy.

Note: as v2.50 is in constant development the following might not be accurate.

Trident Dudes (750pts)

This is a v2.50 list you can build using a Trident Realm of Neritica Army from Mantic Games Kings of War, or any other models of your choice.

A fast, somewhat glass-cannon army. Your archers can always move at maximum speed, and your units hit hard in melee, but can't take a punch themselves.

++ Trident Dudes [750pts] ++
Sea Master [1] Q4+ D4+ | 70pts | Hero, Strider, Tide Master, Tough(3)

Great Weapon (A3, AP(3))

+

Elf Thralls [10] Q4+ D5+ | 180pts | Battle Standard, Furious, Strider

10x Great Weapons (A1, AP(2))

Elf Reavers [10] Q4+ D5+ | 195pts | Quick Shot, 1x Sergeant, Strider

10x Bows (24", A1)

10x Hand Weapons (A1)

Elf Reavers [5] Q4+ D5+ | 105pts | Quick Shot, Strider

5x Crossbows (24", A1, Rending)

5x Hand Weapons (A1)

Water Elementals [3] Q4+ D4+ | 200pts | Ethereal, Furious, Tough(3)

3x Wave Strikes (A4)

Special Rules

Ethereal - Counts as having Stealth, Strider, as well as Regeneration against non-spell attacks (this stacks with Regeneration).

Quick Shot - This model may shoot even after using Rush actions.

Tide Master - The hero and its unit get +1 to hit rolls in melee.

See Also

Deep-Sea Elves
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves