Ogres Quickplay Armies

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Ogres
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Ogre
Version: v2.50

Below you will find quickplay army lists for Ogres from Age of Fantasy.

Note: as v2.50 is in constant development the following might not be accurate.

Not Very Many Ogres (500pts)

This is a v2.50 list you can build using the Ogre Army box from Mantic Games' Kings of War, or any other models of your choice.

Probably the lowest model count army on the wiki at this point level. Each guy hits pretty well, to compensate.

Stone Bones is maybe weird at first glance - simply put, if a weapon with AP(1) targets that unit, it counts as AP(0) instead. AP(2) -> AP(1), and so on, but never lower than AP(0). It doesn't improve your armor save, only worsen your enemy's weapons.

The Dual Hand Weapons on the Warriors is a bit strange visually - by default, Warriors only have two attacks apiece, which is extremely bad - so I'm counting the shield as a weapon because they're pretty spiky. If you're using Games Workshop miniatures for this, I'm pretty sure there's some that just have paired weapons.

The Sergeant on the Shooters can be moved wherever you want it - it was just the final 5 points as filler. I put it on that unit because they're the first ones to get in range, and the safest unit because of said range.

++ Not Very Many Ogres [500pts] ++
Ogre Warriors [3] Q4+ D4+ | 145pts | Musician, Tough(3)

3x Dual Hand Weapons (A4, AP(1))

Iron Warriors [3] Q4+ D3+ | 195pts | Musician, Stone Bones, Tough(3)

3x Great Weapons (A3, AP(2))

Shooters [3] Q4+ D4+ | 160pts | Sergeant, Tough(3)

3x Hand Cannons (18", A3, AP(1))

3x Hand Weapons (A2)

Special Rules

Stone Bones - Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).

Still Not Very Many Ogres (750pts)

This is a v2.50 list you can build using the Ogre Army box from Mantic Games' Kings of War, or any other models of your choice.

Probably the lowest model count army on the wiki at this point level. Each guy hits pretty well, to compensate.

Stone Bones is maybe weird at first glance - simply put, if a weapon with AP(1) targets that unit, it counts as AP(0) instead. AP(2) -> AP(1), and so on, but never lower than AP(0). It doesn't improve your armor save, only worsen your enemy's weapons.

The Dual Hand Weapons on the Warriors is a bit strange visually - by default, Warriors only have two attacks apiece, which is extremely bad - so I'm counting the shield as a weapon because they're pretty spiky. If you're using Games Workshop miniatures for this, I'm pretty sure there's some that just have paired weapons.

On the Shaman/Champion, I'm counting his fireballs as weapons for the Dual Weapons, as again, their output it pretty underwhelming without it. Gorge is a pretty good spell, definitely the one you want to use the first round as buffs never fall off until used. Crush is probably the second-best, as even if you can only hit one unit, 4 AP(1) hits is still good. The hero is placed in the Iron Warriors unit as it is where Gorge has the greatest effect if you aren't in range of two units (because of the AP(2) weapons), and they reap the benefit of the improved armor save from the unit's 3+ Defense and negation of AP.

The Sergeant on the Shooters can be moved wherever you want it - it was just the final 5 points as filler. I put it on that unit because they're the first ones to get in range, and the safest unit because of said range. The only model that can't have it is the hero.

++ Still Not Very Many Ogres [750pts] ++
Champion [1] Q4+ D4+ | 115pts | Hero, Tough(6), Wizard(1)

Dual Hand Weapons (A8, AP(1))

+

Iron Warriors [3] Q4+ D3+ | 185pts | Stone Bones, Tough(3)

3x Great Weapons (A3, AP(2))

Ogre Warriors [3] Q4+ D4+ | 145pts | Musician, Tough(3)

3x Dual Hand Weapons (A4, AP(1))

Ogre Warriors [3] Q4+ D4+ | 145pts | Musician, Tough(3)

3x Dual Hand Weapons (A4, AP(1))

Shooters [3] Q4+ D4+ | 160pts | Sergeant, Tough(3)

3x Hand Cannons (18", A3, AP(1))

3x Hand Weapons (A2)

Special Rules

Stone Bones - Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).

Ogres Spells

Gorge (4+): Target 2 friendly units within 6” get Furious next time they charge.

Gobble (4+): Target enemy model within 12” takes 1 hit with AP(4).

Crack (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.

Crush (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each.

Guts (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

The Maw (6+): Target enemy unit within 12” takes 9 hits.

See Also

Ogres
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves