Ratmen Quickplay Armies

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Ratmen
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Ratmen
Version: v2.50

Below you will find quickplay army lists for Ratmen from Age of Fantasy.

Note: as v2.50 is in constant development the following might not be accurate.

Vanguard (500pts)

This is a v2.50 list you can build using the Vanguard: Skaven box from Games Workshop, or any other models of your choice.

It's missing 5 points. Doesn't really matter, I think.

Your Clanrats are run as Conscripts. The point total of the list would go above or below 500 by too much if they were all run as Warriors, and as they are all visually identical, splitting it into a Warriors and Conscript unit didn't feel right. If you do want to do that, you can free up the necessary 30 points by lowering the Rat Artillery's weapon back down to the default Heavy Cannon (30", A2, AP(2), Deadly(3)). With the remaining 5 points, you could make one of the Warriors a Sergeant for a 4+ to-hit.

I don't agree with Stormfiends being Tough(3), but it is what it is. If they were Tough(6) they wouldn't be in a group of 3, most likely. They're your best punchin' unit. 5 AP(2) + 2 normal attacks on the charge, hitting on 3+, per model, is going to do a lot of work. At this point level, it might be enough to kill anything they encounter. Don't let them 'be' charged however, as 3+ armor is not as good as it sounds, and you might not get enough damage in on the return hits to win.

Just put the Wizard wherever you want it. It's probably best on the Conscripts, as their 6+ in everything means they'll need natural 6s to hit anyways, so they're a good target for your Poison buff.

++ Ratmen [495pts] ++
Champion [1] Q5+ D5+ | 55pts | Hero, Tough(3), Wizard(1)

Great Weapon (A3, AP(2))

Conscripts [20] Q6+ D6+ | 100pts |

20x Slings (12", A1)

20x Hand Weapons (A1)

Storm Ogres [3] Q3+ D3+ | 240pts | Fearless, Furious, Tough(3)

3x Shock-Fists (A4, AP(2))

3x Stomp (A2)

Rat Artillery [1] Q5+ D5+ | 100pts | Artillery, Immobile, Tough(3)

Toxin Catapult (30", A2, Blast(3), Poison, Indirect)

Crew (A3)

Ratmen Spells

Filth (4+): Target 2 friendly units within 6” get Poison next time they fight in melee.

Cracks (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Sickness (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.

Lightning (5+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(3).

Frenzy (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

Pestilence (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.

See Also

Ratmen
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves