Rift Daemons Quickplay Armies: Difference between revisions

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(Update to v3.1.0, 1000pts, removed extra lists for now.)
 
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''Note: as v2.50 is in constant development the following might not be accurate.''
''Note: as v2.50 is in constant development the following might not be accurate.''


==Many Daemons (750pts)==
==Daemons of War (1000pts)==
This is a v2.50 army list you can build using the Forces of the '''Abyss Mega Army''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.
This is a v3.1.0 army list you can build using the '''''Combat Patrol: Chaos Daemons''''' box from '''Games Workshop''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.


A simple start. One representative of each faction (so technically not Competitive-ruleset compliant, but that won't matter for your first games). One unit for a bit of ranged harassment, the swarm for some hard-to-kill roadblocking, Blood Warriors to deal with well-armored units, and Lust Warriors to deploy in a bit safer place with their 16" charge to deal with lightly armored enemies. Don't worry about being 5 points short of 750, it won't make or break the game for you. Just think about positioning, as your units armor is not the greatest, and they'll get picked off fairly easily if you misplay.
A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders.  
{| class="wikitable"
!++ Many Daemons [745pts] ++
|-
|'''Change Warriors'''<nowiki> [10] Q4+ D4+ | 105pts | Daemon, Stealth</nowiki>
 
10x Fireballs (12", A1)
 
10x Claws (A1, AP(1))
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Blood Warriors''' [10] Q4+ D4+ | 110pts | Daemon, Furious
 
10x Magical CCWs (A1, AP(2), Rending)
 
'''Lust Warriors''' [10] Q4+ D4+ | 105pts | Daemon, Fast
 
10x CCWs (A2)
 
'''Special Rules:'''
 
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
|}
 
==Many Daemons (1000pts)==
This is a v2.50 army list you can build using the Forces of the '''Abyss Mega Army''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.
 
Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Lust Warriors have been exchanged for Lust Furies - a Fast, Flying missile unit that throws many dice, still fulfilling the anti-infantry purpose but much more fragile than before - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero who gets 3 attacks with an AP4 Deadly(3) weapon on the charge, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.
{| class="wikitable"
!++ Many Daemons [1000pts] ++
|-
|'''Change Warriors'''<nowiki> [10] Q4+ D4+ | 105pts | Daemon, 2x Wizard(1) models, Stealth</nowiki>
 
10x Fireballs (12", A1)
 
10x Magical CCWs (A1, AP(1), Rending)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Champion of War''' [1] Q4+ D4+ | 80pts | Daemon, Furious, Hero, Tough(3)
 
Flame Spear (A2, AP(4), Deadly(3))
 
Joined to:
 
'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
 
10x Heavy CCWs (A1, AP(4))
 
'''Lust Furies''' [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying
 
10x Claws (A4)
 
'''Special Rules:'''
 
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
 
'''Daemons of Change Spell List'''
 
''Breath of Change'' (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.
 
''Blaze'' (4+): Target enemy unit within 6” takes 3 hits with AP(2).
 
''Steal Power'' (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.
 
''Inferno'' (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.
 
''Loyalty'' (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.
 
''Bolt of Change'' (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).
|}


==Many Daemons (1500pts)==
https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&name=Wormhole_Daemons%20of%20War
This is a v2.50 army list you can build using the Forces of the '''Abyss Mega Army''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.


Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Their Hero provides a powerful anti-hero/special weapon carrier sniping ability that doesn't even require line of sight like spells do, although it does only have a 50% chance of actually going off. Lust Warriors and Lust Furies are a Fast missile unit that throw many dice, fulfilling the anti-infantry purpose but being somewhat fragile - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero buffing everyone to hit on rolls of 3+ with Gift of War, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.
{| class="wikitable"
{| class="wikitable"
!++ Many Daemons [1500pts] ++
! ++ Daemons of War [GF 1000pts] ++
|-
|-
|'''Champion of Change'''<nowiki> [1] Q4+ D4+ | 80pts | Daemon, Hero, Stealth, Symbol of Change(1), Tough(3)</nowiki>
|  
 
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician<br>
Power Staff (A3, AP(1), Rending)
10x Great Weapon (A1, AP(3))
 
Joined to:
 
'''Change Warriors''' [10] Q4+ D4+ | 105pts | Daemon, 2x Wizard(1) models, Stealth
 
10x Fireballs (12", A1)
 
10x Magical CCWs (A1, AP(1), Rending)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Champion of War''' [1] Q4+ D4+ | 70pts | Daemon, Furious, Gift of War, Hero, Tough(3)
 
Flame Axe (A3, AP(2), Rending)
 
Joined to:
 
'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
 
10x Heavy CCWs (A1, AP(4))
 
'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
 
10x Heavy CCWs (A1, AP(4))
 
'''Lust Furies''' [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying
 
10x Claws (A4)
 
'''Lust Warriors''' [10] Q4+ D4+ | 105pts | Daemon, Fast
 
10x CCWs (A2)
 
'''Special Rules:'''
 
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
 
''Gift of War'' - The hero and its unit get +1 to hit rolls when fighting in melee.
 
''Symbol of Change'' - Once per activation, before attacking, roll X dice. For each 4+ one enemy model within 18” takes 1 automatic hit with AP(3) and Deadly(3).
 
'''Daemons of Change Spell List'''
 
''Breath of Change'' (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.


''Blaze'' (4+): Target enemy unit within 6” takes 3 hits with AP(2).
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician<br>
10x Great Weapon (A1, AP(3))


''Steal Power'' (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)<br>
5x Claws (A2, AP(1))


''Inferno'' (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)<br>
5x Claws (A2, AP(1))


''Loyalty'' (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.
'''Beast Riders''' [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner<br>
3x Great Weapon (A1, AP(3))<br>
3x Heavy Claws (A1, AP(1))


''Bolt of Change'' (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).
'''Special Rules:'''<br>
''Banner'': This model and its unit get +1 to morale test rolls.<br>
''Daemon'': This model may be deployed as if it had the Ambush or the Scout rule (pick one).<br>
''Musician'': This model and its unit get +1” when using move actions.<br>
''Resistance'': When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.
|}
|}



Latest revision as of 14:02, 17 September 2023

Rift Daemons
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Daemons
Version: v2.50

Below you will find quickplay army lists for Rift Daemons from Age of Fantasy.

Note: as v2.50 is in constant development the following might not be accurate.

Daemons of War (1000pts)

This is a v3.1.0 army list you can build using the Combat Patrol: Chaos Daemons box from Games Workshop, or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.

A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders.

https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&name=Wormhole_Daemons%20of%20War

++ Daemons of War [GF 1000pts] ++

Blood Warriors [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician
10x Great Weapon (A1, AP(3))

Blood Warriors [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician
10x Great Weapon (A1, AP(3))

Blood Hounds [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)
5x Claws (A2, AP(1))

Blood Hounds [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)
5x Claws (A2, AP(1))

Beast Riders [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner
3x Great Weapon (A1, AP(3))
3x Heavy Claws (A1, AP(1))

Special Rules:
Banner: This model and its unit get +1 to morale test rolls.
Daemon: This model may be deployed as if it had the Ambush or the Scout rule (pick one).
Musician: This model and its unit get +1” when using move actions.
Resistance: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.

See Also

Rift Daemons
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves