High Elves Quickplay Armies
| High Elves | ||
| Setting: | Age of Fantasy | |
| Games: | Age of Fantasy, Age of Fantasy: Skirmish, Age of Fantasy: Regiments | |
| Species: | Elf | |
| Version: | v2.50 | |
Below you will find quickplay army lists for High Elves from Age of Fantasy.
Note: as v2.50 is in constant development the following might not be accurate.
Standard Fantasy Elves (500pts)
This is a v2.50 list you can build using an Elf Army box from Mantic Games' Kings of War, or any other models of your choice.
Nothing too complex. Pretty standard fantasy elf fare - A wizard, and some good quality troops with spear and bow. You'll want to make use of your Protection spell, as your middling armor will have you folding to pretty much anything. Quench is likely your second-best spell, unless you're against an army where Drain has good utility, such as one where a model in a unit can switch to a much better weapon and you could make good use of the ability to target that model specifically.
| ++ Standard Fantasy Elves [500pts] ++ |
|---|
| Champion [1] Q4+ D5+ | 60pts | Hero, Tough(3), Wizard(1)
Spear (A3, Phalanx) Warriors [10] Q4+ D5+ | 130pts | 10x Spears (A1, Phalanx) Warriors [10] Q4+ D5+ | 130pts | 10x Spears (A1, Phalanx) Archers [10] Q4+ D5+ | 180pts | 10x Longbows (30", A1) 10x Hand Weapons (A1) High Elves Spells Modesty (4+): Target 2 enemy units within 12” get -1 to hit next time they shoot. Drain (4+): Target enemy model within 12” takes 1 hit with AP(4). Protection (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. Quench (5+): Target enemy unit within 12” takes 7 hits. Magical Surge (6+): Target friendly unit within 12” gets Impact(1) next time it charges. Tempest (6+): Target 2 enemy units within 6” take 6 hits with AP(1) each. |
Standard Fantasy Elves (750pts)
This is a v2.50 list you can build using an Elf Army box from Mantic Games' Kings of War, or any other models of your choice.
Nothing too complex. Pretty standard fantasy elf fare - A wizard, and some good quality troops with spear and bow. You'll want to make use of your Protection spell, as your middling armor will have you folding to pretty much anything. Quench is likely your second-best spell, unless you're against an army where Drain has good utility, such as one where a model in a unit can switch to a much better weapon and you could make good use of the ability to target that model specifically.
| ++ Standard Fantasy Elves [750pts] ++ |
|---|
| Champion [1] Q4+ D5+ | 60pts | Hero, Tough(3), Wizard(1)
Spear (A3, Phalanx) + Warriors [10] Q4+ D5+ | 130pts | 10x Spears (A1, Phalanx) Warriors [10] Q4+ D5+ | 140pts | Battle Standard 10x Spears (A1, Phalanx) Archers [10] Q4+ D5+ | 180pts | 10x Longbows (30", A1) 10x Hand Weapons (A1) Shadow Brothers [10] Q3+ D5+ | 240pts | Scout, Stealth 10x Shortbows (18", A1) 10x Hand Weapons (A1) High Elves Spells Modesty (4+): Target 2 enemy units within 12” get -1 to hit next time they shoot. Drain (4+): Target enemy model within 12” takes 1 hit with AP(4). Protection (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. Quench (5+): Target enemy unit within 12” takes 7 hits. Magical Surge (6+): Target friendly unit within 12” gets Impact(1) next time it charges. Tempest (6+): Target 2 enemy units within 6” take 6 hits with AP(1) each. |
See Also
| High Elves |
|---|
| Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies |
| Age of Fantasy quickplay armies |
|---|
| Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |