Human Defense Force Firefight Quickplay Armies
| Human Defense Force | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Human | |
| Version: | v2.50 | |
Below you will find quickplay army lists for Human Defense Force from Grimdark Future universe.
Note: as v2.50 is in constant development the following might not be accurate.
Veterans (300pts)
This is a v2.50 Firefight list you can make using the Kill Team: Veteran Guardsmen box from Games Workshop, or any other models of your choice.
| ++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++ |
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| Company Leader [1] | Qua 4+ Def 5+ | 80pts
Plasma Pistol (12”, A1, AP(4)) Energy Sword (A2, AP(1), Rending) Hero, Take Aim, Tough(3) Veteran [1] | Qua 4+ Def 5+ | 25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) CCW (A1) Veteran [1] | Qua 4+ Def 5+ | 25pts Plasma Rifle (24”, A1, AP(4)) CCW (A1) Veteran [1] | Qua 4+ Def 5+ | 25pts Grenade Launcher (24", A1, Blast(3)) CCW (A1) Veteran [1] | Qua 4+ Def 5+ | 30pts Flamethrower (12”, A6) CCW (A1) Veteran [1] | Qua 4+ Def 5+ | 45pts Sniper Rifle (30”, A1, AP(1), Sniper) CCW (A1) Stealth Veteran [1] | Qua 4+ Def 5+ | 20pts Pistol (12”, A1) CCW [Demo Charges] (A2, AP(3)) Veteran [1] | Qua 4+ Def 5+ | 20pts Rifle (24", A1) CCW (A1) Field Radio Veteran [1] | Qua 4+ Def 5+ | 15pts Rifle (24", A1) CCW (A1) Veteran [1] | Qua 4+ Def 5+ | 15pts Rifle (24", A1) CCW (A1) Special Rules Take Aim - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6" get +1 to hit the next time they shoot. |
Blooded (300pts)
This is a v2.50 Firefight army you can build using the Kill Team: Blooded box from Games Workshop, or any other models of your choice.
| ++ Human Defense Force [300pts] ++ |
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| Company Leader [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)
Pistol (12", A1) Energy Fist (A2, AP(4)) Veteran [1] Q4+ D5+ | 20pts | Scout Pistol (12", A1) CCW (A2) Veteran [1] Q4+ D5+ | 30pts | Scout Fusion Rifle (12", A1, AP(4), Deadly(3)) CCW (A1) Veteran [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1) Shotgun (12", A2, AP(1)) CCW (A1), Storm Trooper [1] Q4+ D4+ | 30pts | Ambush, Strider Shred Pistol (6", A3, Rending) CCW (A2) Infantry Squad [3] Q5+ D5+ | 35pts | 3x Rifles (24", A1) 3x CCWs (A1) Sniper [1] Q5+ D5+ | 45pts | Scout, Stealth Sniper Rifle (30", A1, AP(1), Sniper) CCW (A1) OGRE [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3) Heavy Batons (A3, AP(1)) CCW (A3, AP(1)) Special Rules Battle Drills - This model and all friendly units within 12” get the Furious special rule. Defense - This model gets +1 to its defense rolls. |
Recon (250pts)
This is a v2.50 Firefight army you can build using the GCPS Recon Recon Squad box from Mantic Games, or any other models of your choice. This army satisfies the requirements for competitive play.
| ++ Human Defense Force [250pts] ++ |
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| Storm Leader [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)
Shred Pistol (6", A3, Rending) Energy Fist (A2, AP(4)) Cavalry [1] Q4+ D5+ | 20pts | Fast, Impact(1) Shred Pistol (6", A3, Rending) CCW (A2) Veteran [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee) Pistol (12", A1) CCW (A2) Special Weapon [1] Q5+ D5+ | 25pts | Relentless Grenade Launcher (25", A1, Blast(3) CCW (A2) 2x Storm Trooper [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush) Shred Rifle (18", A3, Rending) CCW (A1) Infantry Squad [3] Q5+ D5+ | 30pts 1x Flamethrower (12", A6) 2x Rifles (24", A1) 3x CCW (A1) Special Rules Strider - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump. Ambush - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them Rending - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule. AP - Targets get -X to Defense rolls when blocking hits. Impact - Deals X melee hits when charging (must be in striking range). Relentless - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks. Blast - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks |
Recon (350pts)
This is a v2.50 Firefight army you can build using the GCPS Recon Recon Squad box from Mantic Games, or any other models of your choice. This army satisfies the requirements for competitive play.
| ++ Human Defense Force [350pts] ++ |
|---|
| Company Leader [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)
Pistol (6", A3, Rending) CCW (A2, AP(4)) Storm Leader [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush) Heavy Pistol (6", A3, Rending) Energy Fist (A2, AP(4)) 3x Storm Trooper [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush) Shred Rifle (18", A3, Rending) CCW (A1) Infantry Squad [3] Q5+ D5+ | 50pts 1x Flamethrower (12", A6) 2x Rifles (24", A1) 3x CCW (A1) Infantry Squad [3] Q5+ D5+ | 50pts 1x Grenade Launcher (24", A1, Blast(3)) 2x Rifles (24", A1) 3x CCW (A1) Special Rules Take Aim - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6" gets +1 to hit next time it shoots. Battle Drills - This model and all friendly units within 12” get the Furious special rule Furious - Gets +1 attack with a weapon of your choice when charging. Ambush - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them. Rending - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule. Field Radio - If this unit is within 6" of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away. Blast - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks |
See Also
- Human Defense Force
- Human Defense Force Miniatures
- Human Defense Force Firefight Tactics
- Grimdark Future: Firefight Quickplay Armies
- Grimdark Future: Firefight
| Human Defense Force |
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| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future: Firefight quickplay armies |
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| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons |