Ratmen
| Ratmen | ||
| Setting: | Age of Fantasy | |
| Games: | Age of Fantasy, Age of Fantasy: Skirmish, Age of Fantasy: Regiments | |
| Species: | Ratmen | |
| Version: | v3.4.1 | |
The Ratmen are small humanoids, closely related to rats. Individually weak, they rely on large numbers of warriors, growth-serum injected beasts, and inventive warmachines. The
Ratmen first came from the sewer systems beneath the Old Empire’s great cities, but were viewed as abominations by the humans and quickly driven out. Faced with many dangers and few friends, the Ratmen have become fanatical warriors and cunning tacticians, often serving as a buffer to the society that drove them out.
Background story
The Ratmen only began to appear long after humanity and their cities had become widespread throughout much of Tyria. Little is known about how or why they came into being, but they began to emerge from sewer systems beneath human cities. When their existence was discovered by the humans above, they were viewed as abominations and driven out of the cities. The surviving Ratmen sought out refuge in neighbouring lands but none were willing to take them in.
The Ratmen eventually found a new home in a stretch of land that had been particularly devastated during the Havoc Wars. In the Northlands, surviving Havoc Warriors continued to raid and plunder, while the original Human inhabitants had mostly moved to the more defended southern regions. The Ratmen settled in these mostly abandoned lands, and their numbers rapidly grew as they reclaimed the territory which had been left barren by years of brutal warfare. The Ratmen rapidly built fortified cities, designed to withstand attack from raiders and any others who might try to claim the Ratmen’s land as their own.
The Ratmen began to prosper thanks to their diligent work and the region’s rich natural resources, and soon their society grew prosperous. Within their massive cities, they organized themselves into many guilds, each specialized in providing different benefits for their society, and their cities were ruled by commissions made of the heads of the city’s key guilds. Yet, as Tyria continued to recover from the Havoc Wars, the Ratmen’s lands fell under increasing pressure from their various neighbours, who sought to reclaim it and forced the Ratmen to endure constant sieges and warfare in order to defend their home.
The opening of the Great Rift was the fatal blow to their former society. The rift tore through a number of their cities, destroying their walls, while the forces of Havoc began to rally. Panic began to spread and soon, and the various Guilds began to fight amongst themselves.
Just as the forces of Havoc approached their lands and all hope was lost, a miracle happened. A godly figure of a female rat appeared in the sky, and struck down their enemies’ army. The remaining Rats renounced their quarrels and reunited to fight in the name of their mysterious new Goddess, creating a cult in her name that now occupies every corner of their society. Her disciples whisper in the ears of the guild masters, and while many see her as a saviour, others view her as a threat to their still delicate positions.
How will you serve the Guilds and God-Mother?
Play Style
The Ratmen dont have one specific playstyle. They can be played as a hoard army with lots of cheap units. They also have other decent options in Storm Veterans and Night Scouts which doesnt make them elite but better then just masses. There are also some monster options that would be flexible enough to focus on this.
They can also play with ranged weapons, where many have the inderect skill, which makes them useful on terrain heavy boards.
See Also:
Similar To

- Warhammer Fantasy: Skaven
- Age of Sigmar: Skaven
- Kings of War: Ratkin
Miniatures
There are offical OPR miniatures for the ratmen. If you dont like them or just want to use alternatives, look out for humanoid rats. With or withour armour, with grenates, with large rifles and even mutated into larger creatures are models that will be useful. Add some larger creatures, artillery and contraptions and you should be able to get an army together.
See Also: Ratmen Miniatures
See Also
- Ratmen Tactics
- Ratmen Skirmish Tactics
- Ratmen Miniatures
- Ratmen Quickplay Armies
- Ratmen Skirmish Quickplay Armies
- Age of Fantasy
- Age of Fantasy: Regiments
- Age of Fantasy: Skirmish
| Ratmen |
|---|
| Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies |
| Age of Fantasy factions |
|---|
| Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |