Beastmen Quickplay Armies

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Below you will find quickplay army lists for Beastmen from Age of Fantasy.

Beastmen
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Beastmen
Version: v2.50

Note: as v2.50 is in constant development the following might not be accurate.

Beast of Chaos (500pts)

This is a v2.50 list you can build using a Start Collecting! Beasts of Chaos box from Games Workshop, or any other models of your choice.

A weird box, not much high-AP options fit at 500pts, but you likely also don't need it at this low of a point level.

++ Beastmen [500pts] ++
Warriors [10] Q4+ D4+ | 150pts | Battle Standard, Furious, Sergeant

10x Hand Weapons (A1)

Raiders [10] Q5+ D5+ | 140pts | Stealth, Strider

10x Shortbows (18", A1)

10x Hand Weapons (A1)

Cyclops [1] Q4+ D3+ | 210pts | Fear, Sense Magic, Tough(12)

Heavy Strike (A8, AP(1))

Stomp (A4, AP(1))

Special Rules

Sense Magic - This model may block spells as if it had the Wizard(2) special rule.

Beast of Chaos (750pts)

This is a v2.50 list you can build using a Start Collecting! Beasts of Chaos box from Games Workshop, or any other models of your choice.

++ Beastmen [750pts] ++
Hunt Master [1] Q5+ D5+ | 50pts | Hero, Strider, Tough(3), Wizard(1)

Hand Weapon (A3)

+

Elites [10] Q3+ D3+ | 280pts | Battle Standard, Furious, Headtaker, Musician

10x Great Weapons (A1, AP(3))

Raiders [5] Q5+ D5+ | 75pts | 1x Sergeant, Stealth, Strider

5x Shortbows (18", A1)

5x Hand Weapons (A1)

Raiders [5] Q5+ D5+ | 70pts | Stealth, Strider

5x Shortbows (18", A1)

5x Hand Weapons (A1)

Brute Giant [1] Q3+ D3+ | 275pts | Crazed, Fear, Fearless, Furious, Tough(12)

Dual Hand Weapons (A10)

Stomp (A4, AP(1))

Special Rules

Crazed - When this model fights in melee, roll one die and apply one bonus: * 1-3: Attacks get Rending * 4-6: Attacks get AP(+1)

Headtaker - This model gets AP(+2) when fighting units with Tough(3) or higher.

Beastmen Spells

Spirit Mantle (4+): Target 2 friendly units within 6” get Stealth next time they are shot at.

Traitor’s Wrath (4+): Target enemy model within 12” takes 1 hit with AP(4).

Surge (5+): Target 2 friendly units within 6” get +2" next time they Advance, or +4" next time they Charge/Rush.

Vile Swarm (5+): Target enemy unit within 12” takes 5 hits with AP(1).

Animalistic (6+): Target 2 enemy units within 12” get -2 to hit next time they fight in melee.

Howling Roar (6+): Target 2 enemy units within 6” take 8 hits each.

See Also

Beastmen
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves