Beastmen

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Beastmen
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Beastmen
Version: v3.4.1

Beastmen are a coalition of different species of bestial humanoids, which rely on ambush tactics to overwhelm their enemies.

For centuries, the Beastmen lived together in the southern savannah of Tyria, building great cities and trading prosperously. The opening of the Rift destroyed many of their cities, and Daemons drove them from their home. Most of the Beastmen have fled north, surviving by raiding and scavenging while they seek a new home.

Background Story

The vast savannah in southern Tyria had been inhabited by wildlife since the beginning of time. At the center of the largest watering hole of the land, a giant lush tree provided shade and food, and from its roots a magical substance seeped into its fruit. Over many generations, the animals that ate the fruit of this tree slowly changed and became sentient, and came to see the tree as sacred, settling around it in peace.

Gradually, the different tribes of Ndoli, Waheni, Hapari, Ndwari and Silombi learned to co-exist and formed a confederacy of closely knit tribes. The Beastmen built a great civilization in the savannah, constructing a great capital city around the Holy Tree, and a network of smaller cities around, which expanded out through the grasslands and connected the watering holes around it. For centuries, the Beastmen tribes lived lives of peace and prosperity on the Savannah.

Then, the Rift opened. It tore through the Savannah, damaging the Holy Tree and destroying many of their cities. When the Daemons began to emerge, most Beastmen were forced to abandon their homeland. The only thing that remains of their old civilization are the ruins of their cities, and the dried out remains of the Holy Tree, whose once crystalline waters have now turned black.

Some Beastmen still call these ruins their home, but there is no hope that it will flourish once again in the future. Others have begun to wander along the edge of the Rift, towards the heart of Tyria. In order to survive, they raid settlements and burn forests to build equipment and camps. Each amongst the Beastmen has their own reason for this great migration. Some hope to find a new home, while others seek to understand the cause of the rift. There are others who have become accustomed to raiding and violence, and take any opportunity to destroy the homes of others, just as their own homes were destroyed.

How will you guide your tribe?

Play Style

Beastmen are a very melee focused army. While the defense is lackluster and only one spell to change this, the offensive capabilities are very good. Nearly every unit has furious and there are enough ways to buff this even further. You want to get into melee as quickly as possible and try to use your overwhelming amount of attacks.

See Also:

Official Beastmen Hunt Masters Models
Official Beastmen Hunt Masters Models

Similar To

  • Warhammer Fantasy: Beastmen
  • Age of Sigmar: Beastmen
  • Kings of War: The Herd

Miniatures

There are offical OPR models for all units, but you can use whatever beastial miniatures you have laying around. From centaurs to gnolls and all other antrophomorphic figures can be used to represent your units.

See Also: Beastmen Miniatures

See Also

Beastmen
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves