Giant Tribes
| Giant Tribes | ||
| Setting: | Age of Fantasy | |
| Games: | Age of Fantasy, Age of Fantasy: Regiments | |
| Species: | Giant | |
| Version: | v3.4.1 | |
The Giant Tribes are made up of massive humanoids who vary in size from simply giant to gargantuan. Often employed as mercenaries, Giants rely on their strength and durability to make up for their lack of numbers.
Giants are usually created through magical means, and many tribes trace their origin to the Havoc Wars, where the Empire used this magic extensively. As the wars ended, most Giants were cast out of human lands, with the survivors forming into tribes, where they work together to adapt to their new lives.
Background Story
Ogre alchemists first developed magic which allowed creatures to grow to gigantic sizes using potions. Gradually, these Ogre Alchemists fell out of favour, and were displaced from the royal courts of their homeland. The Alchemists and their followers left their homelands in massive caravans, traveling further east in search of a better life.
Even after the Alchemists and their knowledge died out, early Giants persisted in legends throughout the Great Steppes and beyond. However, over centuries, lost Alchemical potions would be discovered in crypts and caches throughout the Steppe. These potions were sought out and studied by the Wizarding Guild of the Empire who hoped to recreate the magic themselves.
At first, the study and use of these potions were slow and controlled, but this changed when the Havoc Wars began. The Empire recruited wizards to use this magic in order to create giant warriors who could fight Greater Daemons. In the beginning, the volunteers were chosen from veterans with proven skill and valour. As the war dragged on however, the Empire took anyone willing to volunteer. Then, when the Empire's most powerful wizards sacrificed themselves to seal Havoc, the Giants were left without a means of returning to their former size.
Too large to return to their old home, most Giants were left to fend for themselves. Some Giants, bitter about their situation, turned to extorting or robbing villages. This quickly led to towns viewing Giants with fear and hatred and a target for questing knights, so most Giants began to move away from the cities of the Empire towards the Great Steppes.
Giant Tribes often seek out friendships and alliances with other species who can help keep them fed and supply them with cloth and other goods. It is said that if Giants see potential in someone, they may even offer them some of these ancient potions, allowing them to join their ranks. The Giants have only a limited supply of these potions however, and are constantly seeking more.
How will you carve out a place for your tribe?
Play Style
Only few units with high though values are what you see with the giants. They hit hard, once they hit and with fear on every model they will often shake or route the enemy units. Due to only few models you will very likely be out of activations very quickly so be prepared to take quite a few hits before being able to act again. The hardest choice is when to actually attack or retaliate, as you will be fatigued afterwards and become a much easier target. Also be sure to take out units with deadly as quickly as possible.
See Also: Giant Tribes Tactics
Similar To
- Warhammer Fantasy: Giants
- Age of Sigmar: Sons of Behemat
Miniatures
There are no offical OPR models yet. But take what you have and here size matters. Because the giant units should be big. Recommended base sizes are 120*92mm oval.
See Also: Giant Tribes Miniatures
See Also
- Giant Tribes Tactics
- Giant Tribes Miniatures
- Giant Tribes Quickplay Armies
- Age of Fantasy
- Age of Fantasy: Regiments
| Giant Tribes |
|---|
| Overview - Tactics - Miniatures - Quickplay Armies |
| Age of Fantasy factions |
|---|
| Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |