Saurians
| Saurians | ||
| Setting: | Age of Fantasy | |
| Games: | Age of Fantasy, Age of Fantasy: Skirmish, Age of Fantasy: Regiments | |
| Species: | Saurian | |
| Version: | v3.1.0 | |

The Saurians are an ancient coalition of humanoid reptiles led by giant Frog Mages. They fight alongside a variety of powerful dinosaur-like creatures from the jungles of their native plane.
The Saurians put their faith in the great prophecies of the Frog-Mages, who believed that they would confront Havoc in order to save their world. With the opening of the Great Rift however, it appears that they have returned too late. Now, they must confront the apparent failure of the ruling Frog-Mages and their prophecy.
Background Story
The Frog-Mages claim that they came into being in a time long before any other species arrived in Tyria. They grew wise and powerful with the use of magical waters, developing powerful magic. They found themselves amongst unthinking creatures, and so they began to share their knowledge with the animals around them. Soon, these animals changed in body and mind, becoming intelligent and learning to walk and use tools, and they came to revere the Frog-Mages as their gods.
The Frog-Mages’ skill in magic soon drew the eyes of the Havoc Gods who sought their power. A long war ensued between the Saurians and the Daemons of the Havoc Gods, which soon became locked in a stalemate without a clear path in sight.
The Frog-Mages turned to prophecy to divine a path for their people. They told their people three Great Prophecies: Without them, the world would burn. Without them, the world would heal. Without them, the world would break.
Without a means to overcome the Daemons, the Saurians opened Voidgates and retreated into a plane where they could be safe from them. They entered into a long hibernation and rested while the Havoc Gods ransacked and burnt their plane. They hoped that when they awoke to return, their home would have healed, and once they returned, their presence would ensure that the world could not break so long as they remained there.
Now the re-awakened Saurians have begun to arrive in Tyria. They have learnt about the release of the Havoc Gods and the Great Rift with much sorrow. Some Saurians believe that it is a sign that the Frog-Mages failed in their plan to forestall the third part of the prophecy, and that the victory of Havoc is now inevitable. Others fear that some greater threat still lurks in the future, which the Frog-Mages hope to prevent.
Uncertainty is a strange sentiment for the Saurians and their Frog-Mages, but they are not unprepared. Skilled warriors with a proud tradition of fighting Havoc, the Saurians are ready to face whatever dangers Tyria holds for them, even if it means their ultimate doom.
How will you face your destiny?
Play Style
Elite (mostly), melee focused (mostly), strong casting, plenty of monsters and great morale.
Ambush on only one chaff unit.
No chariots and no indirect artillery.
See Also:

Similar To
- Warhammer Fantasy: Lizardmen
- Age of Sigmar: Seraphon
- Kings of War: Salamanders
Miniatures
Note: This section needs more content. You can help the wiki by expanding it.
See Also: Saurians Miniatures
See Also
- Saurians Tactics
- Saurians Skirmish Tactics
- Saurians Miniatures
- Saurians Quickplay Armies
- Saurians Skirmish Quickplay Armies
- Age of Fantasy
- Age of Fantasy: Regiments
- Age of Fantasy: Skirmish
| Saurians |
|---|
| Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies |
| Age of Fantasy factions |
|---|
| Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |