Dark Elves

From OPR Community Wiki
Jump to navigation Jump to search
Dark Elves
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Elf
Version: v3.4.1

Dark Elves are a faction of pirates and freebooters, who have cut themselves off from their homeland, and have learnt to tame the wild and monstrous beasts of their native isles through an alliance with the Snake-Elves. They are swift and skilled attackers, but their lack of armour leaves them vulnerable to counter attack.

The Dark Elves won their struggle for independence, but now, without a common enemy, there is nothing to keep them united. They must tread carefully with their new found freedom, as they risk either falling into lawlessness or tyranny if their delicate truces collapse.

Background Story

Before the High Elves arrived, the Dark Isles were only known through sailors’ legends and tales, which spoke of the waters as dangerous and infested with sea beasts. High Elf sailors discovered the islands during their voyages, and soon found the islands were rich in spices and gold.

The High Elven Kings sought out colonists to claim these once-mythical islands, but only the most daring and desperate Elves would venture out to the isles, since most ships sent to the isles were lost to the creatures beneath the waves. The colonists who arrived on the islands had to learn to survive independently, as shipments were often lost to the sea and many colonies were lost completely.

Those who did survive did so with the help of the Snake-Elves. The Snake-Elves had lived on the isles for centuries, and learnt how to tame many of the island's creatures. The settlers developed close relations with these Snake-Elves, trading wealth and weapons from the mainland in exchange for the Snake-Elve’s knowledge and skills. The High Elves took a more cautious approach, viewing the Snake-Elves with scorn and attempting to subdue the sea-beasts by force.

Despite the dangers of the Dark Isles, the Elven Kings and their merchants expected their share of profit from the colonies. Colonists resented paying taxes to the supply ships that often were lost at sea before they arrived, because as ships left port, heavy with the wealth of the islands, they became tempting targets. Many settlers took on a life of piracy, returning with wealth that otherwise would have been sent to the homelands. These pirates soon filled the moneyed class of the islands, overtaking the old nobility in wealth and power.

The colonists rejected the taxes imposed on them to fight the distant Havoc Wars, and many began to speak of independence, calling themselves Dark Elves. The High Elves then sent a diplomatic mission to negotiate with the colonists, only to have their diplomats slaughtered, and the High Elven navy was thoroughly defeated by a coalition of pirates and Snake-Elves using the monsters beneath the waves.

The Pirate Lords’ ambitions have only grown since they won their independence, and they have begun to pillage along Tyria’s coasts and through its Voidgates. Now it is unclear whether the Pirates’ alliance will last, or if the fiercely independent Dark Elves will collapse into civil war.

How will you bring fortune to the Isles?

Play Style

Offense is the name of the game. The dark elves are real glass cannons, with low defense values, not many mitigation layers, but very good quality and a good amount of attacks as well. Most of this pain is delivered in melee, with only few ranged options. As most of these are on the lower end of the range spectrum, the units shooting will very likely get into melee range for the enemies. Keep this in mind! The army wants to be the one to strike first, taking out as many enemy units before they get the chance to strike back.

The heroes of the army support the tactic by increasing the chance to hit in melee even more or by providing regeneration to survive the enemies counter strikes.

See Also:

Similar To

  • Warhammer Fantasy: Dark Elves/Druchii
  • Age of Sigmar:
    • Darkling Covens
    • Order Serpentis
    • Daughters of Khaine
    • Cities of Sigmar - Dark Elves
  • Kings of War: Twilight Kin

Miniatures

There are no offical OPR miniatures yet, but other manufactures offer minis. You can also take whatever you have. Whips, Witches and Wings. And not to forget some snakes. These are miniatures you might want to get to represent the Dark Elves. Often not heavily armored to show the low defense value.

See Also: Dark Elves Miniatures

See Also

Dark Elves
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves