Human Empire
Human Empire | ||
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Setting: | Age of Fantasy | |
Games: | Age of Fantasy, Age of Fantasy: Skirmish, Age of Fantasy: Regiments | |
Species: | Human | |
Version: | v3.4.1 |
A highly developed empire in the center of Tyria, the Human Empire’s armies are made up of all sorts of infantry, cavalry, ranged units, and even some monstrous beasts. Their armies are highly varied but lack the specialization of other factions.
Once a beacon of unity and stability, the Old Empire collapsed when its last two heirs fought each other to claim it for themselves. Now, the remaining cities must rebuild as they live in the shadow of their former glory. The new Human Empire is fragile, built on a coalition of guilds and nobility, and only time will tell whether this empire will endure.
Background Story
Humans spread throughout Tyria after they developed agriculture and metal working. A number of cities arose which fought for political dominance, until eventually one city came to dominate the region through conquest and alliances. This system of alliances and vassals became the basis of the Old Empire, where the Emperor ruled from the Capital city, supported by a council of Noble Houses. This Empire brought peace and trade to the Midlands, which in turn led to innovation and expansion until most Human settlements were united under their sway.
The Empire faced its greatest struggle during the Havoc Wars. On the eve of their greatest defeat, the Wizarding Guild and allied magicians turned the tide, sacrificing their lives to seal the Havoc Gods into the Orb of Fate. A period of peace and prosperity ensued, and the Orb and the Imperial Crown became symbols of peace and Imperial authority. Yet, the Emperors would never regain their previous authority as the Empire began to rely more on local rulers, held together by careful diplomacy and the personal charisma of successive Emperors. This era came to a sudden end with the opening of the Great Rift.
When the twin heirs of the last Emperor destroyed the Orb during a violent succession dispute, it unleashed the captured Havoc Gods, and the resulting release of arcane power destroyed much of Tyria. The Capital, Imperial Family, and much of the ruling class were destroyed almost instantaneously. A number of outlying provinces broke away, while towns and cities in the core of the Empire were left without leadership. The situation threatened to devolve into total chaos.
Local Merchants and Guilds stepped in to maintain order in many towns where the local rulers had died. These towns declared themselves Free Cities. Other towns fell under the sway of the Wizarding Guild who were still held in high regard for their intervention during the Havoc Wars. Reluctantly, the Nobles recognized some cities as under the governance of various Guilds, including the Wizarding Guild. In others, the Guilds agreed to share power with the surviving nobility.
Together, these cities would form a new senate that would continue to govern what remained of the Human Empire. It was agreed a Steward would be elected to rule the Empire until the Orb was restored and a new Emperor could be named. Stewards are chosen from Noble Candidates or those with some trace of Imperial blood, who have renounced all other titles and loyalties except those to the Empire itself.
How will you reforge the Empire?
Play Style
The Humans are pretty much bodies in numbers. You'll usually have lots of bodies and heroes capable of bolstering them. You are also the jack of all trades: Infantry with magic? Range? Fast cavalery? Flying units? You have it all to a certain extend.
See Also:
Similar To
- Warhammer Fantasy: The Empire
- Age of Sigmar: Cites of Sigmar, Freeguild
- Kings of War: Kingdoms of Men
Miniatures
There are offical OPR miniatures for the Human Empire. Otherwise this should be easy to find: Humans. In all shapes and forms.
See Also: Human Empire Miniatures
See Also
- Human Empire Tactics
- Human Empire Skirmish Tactics
- Human Empire Miniatures
- Human Empire Quickplay Armies
- Human Empire Skirmish Quickplay Armies
- Age of Fantasy
- Age of Fantasy: Regiments
- Age of Fantasy: Skirmish
Human Empire |
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Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies |
Age of Fantasy factions |
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Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |