Eternal Wardens

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Eternal Wardens
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Unknown
Version: v3.4.1

Eternal Wardens are massive magically imbued soldiers equipped with heavy battle armor and deadly weapons. Few in number, they rely on armour and skill in battle to overcome more numerous foes.

The Eternal Wardens venture from the Voidgates of the Azure City to many planes, including Tyria. They are famed for their diplomatic skill, heroic strength and hatred of Havoc. They recruit throughout the planes, but only those who prove worthy learn the Wardens’ true purpose: sacrificing souls to protect their plane from a far greater danger. Of course, unworthy souls will still find purpose in defending their plane, by other means.

Background Story

The Eternal Wardens hail from the Azure City, a bustling metropolis which stands in stark contrast to the ashen wasteland that makes up the rest of their realm. The city is a host to countless Voidgates that allow the Wardens to travel to countless planes, including Tyria and many more beyond it. The largest Voidgate in Azure City lies in its very heart, sealed by the Warden God who has dedicated his entire being to keeping the gate shut, stopping what lies beyond it from venturing in.

There is no one alive who still knows the full truth of what lies beyond the gate, except for fragments of legend and speculation. All that is known for certain is that their God has dedicated his entire purpose to ensuring that the Voidgate remains shut. This task has slowly drained the Warden God’s power over the centuries however, and the people of the city have long watched their God’s strength slowly fail.

In order to preserve the Warden God, his followers sacrifice thousands of souls each day to lend him strength. His most devoted and skilled followers are inducted into the order of Eternal Wardens and imbued with a portion of their God’s power. The Wardens venture out into several planes to find worthy sacrifices, and either bring them to the Azure city alive, or capture their souls in lanterns to feed to their God.

During their travels, the Wardens discovered that a Havoc Daemon’s soul contains a portion of their god’s divine energy, and serves as a uniquely potent sacrifice for their own god. The Wardens started hunting Havoc Daemons through several planes, eventually following the Havoc Gods to Tyria, arriving early in the Havoc Wars whilst pursuing the Havoc Gods. In Tyria, they helped win many battles, fighting alongside Tyrians and capturing many Daemons. When the Havoc Gods were sealed, the Eternal Wardens disappeared as suddenly as they came.

Now that the Great Rift has opened, and the Havoc Gods have been freed, the Wardens returned to Tyria, viewing it as a hunting ground for capturing Daemons. However, they are now more careful fighting Daemons, not wishing them to be as badly defeated as they were, so as not to lose their source of souls. When necessary, they will even fight with other Tyrian factions, just to make sure that the Havoc Daemons are not driven to extinction.

How will you keep the gate sealed?

Play Style

The Eternal Wardens are incredibly beefy. Each of your soldiers is incredibly strong and fairly well protected. While it's not like Grimdark Future's battle brothers in being a massive wall of unbreakable steel, you've got more than enough to keep them alive. Most Eternal Wardens units do not have access to Command Groups, but can more than make up for it with high Quality and good weapons.

See Also:

Similar To

  • Age of Sigmar: Stormcast Eternals

Miniatures

Large humans in extra heavy armor is the name of the game. Be it on foot, on horses, flying animals or with wings themselves.

See Also: Eternal Wardens Miniatures

See Also

Eternal Wardens
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves