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The '''Beastmen''' are a faction from the [[Age of Fantasy]] universe.
'''Beastmen''' are a coalition of different species of bestial humanoids, which rely on ambush tactics to overwhelm their enemies.
 
For centuries, the Beastmen lived together in the southern savannah of Tyria, building great cities and trading prosperously. The opening of the Rift destroyed many of their cities, and Daemons drove them from their home. Most of the Beastmen have fled north, surviving by raiding and scavenging while they seek a new home.


==Background Story==
==Background Story==
Beastmen are half-man / half-animal creatures that rely on ambush strategies to quickly overwhelm their enemy and stomp them to the ground. Their ranks are made up of a variety of strange creatures such as centaurs and minotaurs whose stampedes are feared amongst humans.
The vast savannah in southern Tyria had been inhabited by wildlife since the beginning of time. At the center of the largest watering hole of the land, a giant lush tree provided shade and food, and from its roots a magical substance seeped into its fruit. Over many generations, the animals that ate the fruit of this tree slowly changed and became sentient, and came to see the tree as sacred, settling around it in peace.
 
Gradually, the different tribes of Ndoli, Waheni, Hapari, Ndwari and Silombi learned to co-exist and formed a confederacy of closely knit tribes. The Beastmen built a great civilization in the savannah, constructing a great capital city around the Holy Tree, and a network of smaller cities around, which expanded out through the grasslands and connected the watering holes around it. For centuries, the Beastmen tribes lived lives of peace and prosperity on the Savannah.


Whilst the most common Beastmen are goat-like and come from the forest, there are many different types of Beastmen that can be found across Tyria. For example bird-like clans can be found to the far east, whilst cat-like creatures have been spotted in the most ancient savannah’s of the south.
Then, the Rift opened. It tore through the Savannah, damaging the Holy Tree and destroying many of their cities. When the Daemons began to emerge, most Beastmen were forced to abandon their homeland. The only thing that remains of their old civilization are the ruins of their cities, and the dried out remains of the Holy Tree, whose once crystalline waters have now turned black.


Legend says that ancient human wizards were banished from humanity for the use of dark arts, and they retreated into the deepest forests where they plotted their revenge. Then they created the Beastmen in order to raze human cities and take back the land that was rightfully theirs.
Some Beastmen still call these ruins their home, but there is no hope that it will flourish once again in the future. Others have begun to wander along the edge of the Rift, towards the heart of Tyria. In order to survive, they raid settlements and burn forests to build equipment and camps. Each amongst the Beastmen has their own reason for this great migration. Some hope to find a new home, while others seek to understand the cause of the rift. There are others who have become accustomed to raiding and violence, and take any opportunity to destroy the homes of others, just as their own homes were destroyed.


Since nobody ever lived long enough to survive a Beastmen ambush there is no way of telling how much of this is true...
How will you guide your tribe?


==Play Style==
==Play Style==

Revision as of 04:57, 9 April 2023

Beastmen
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Beastmen
Version: v2.50

Beastmen are a coalition of different species of bestial humanoids, which rely on ambush tactics to overwhelm their enemies.

For centuries, the Beastmen lived together in the southern savannah of Tyria, building great cities and trading prosperously. The opening of the Rift destroyed many of their cities, and Daemons drove them from their home. Most of the Beastmen have fled north, surviving by raiding and scavenging while they seek a new home.

Background Story

The vast savannah in southern Tyria had been inhabited by wildlife since the beginning of time. At the center of the largest watering hole of the land, a giant lush tree provided shade and food, and from its roots a magical substance seeped into its fruit. Over many generations, the animals that ate the fruit of this tree slowly changed and became sentient, and came to see the tree as sacred, settling around it in peace.

Gradually, the different tribes of Ndoli, Waheni, Hapari, Ndwari and Silombi learned to co-exist and formed a confederacy of closely knit tribes. The Beastmen built a great civilization in the savannah, constructing a great capital city around the Holy Tree, and a network of smaller cities around, which expanded out through the grasslands and connected the watering holes around it. For centuries, the Beastmen tribes lived lives of peace and prosperity on the Savannah.

Then, the Rift opened. It tore through the Savannah, damaging the Holy Tree and destroying many of their cities. When the Daemons began to emerge, most Beastmen were forced to abandon their homeland. The only thing that remains of their old civilization are the ruins of their cities, and the dried out remains of the Holy Tree, whose once crystalline waters have now turned black.

Some Beastmen still call these ruins their home, but there is no hope that it will flourish once again in the future. Others have begun to wander along the edge of the Rift, towards the heart of Tyria. In order to survive, they raid settlements and burn forests to build equipment and camps. Each amongst the Beastmen has their own reason for this great migration. Some hope to find a new home, while others seek to understand the cause of the rift. There are others who have become accustomed to raiding and violence, and take any opportunity to destroy the homes of others, just as their own homes were destroyed.

How will you guide your tribe?

Play Style

Note: This section needs more content. You can help the wiki by expanding it.

See Also:

Official Beastmen Hunt Masters Models
Official Beastmen Hunt Masters Models

Similar To

  • Warhammer Fantasy: Beastmen
  • Age of Sigmar: Beastmen
  • Kings of War: The Herd

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Beastmen Miniatures

See Also

Beastmen
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves