High Elves: Difference between revisions

From OPR Community Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|Version=2.50
|Version=2.50
}}
}}
The '''High Elves''' are a faction from the Age of Fantasy universe.
'''High Elves''' are a faction of prosperous Elven principalities made up of traders and merchant-princes. Their wealth allows them to maintain elite and highly mobile armies, emphasizing cavalry and archery over more durable line infantry.
 
The High Elves have built a prosperous realm along the coast of Tyria, though they remain a shadow of their former glory. The High Elves once sought to build an empire to rival humanity and unite the Elves under their rule. Instead, their ambitions have twice resulted in costly and violent civil war, fragmenting their people even further than before.


==Background Story==
==Background Story==
High Elves are an elf faction that focuses on seafaring, trade and magical knowledge. With their riches they are able to arm their soldiers with armor made of expensive materials and build one of the most formidable armies of Tyria.
The Elves of Tyria once lived together in the ''Heartwoods'' which took up much of western Tyria. These Elves often came into conflict with humans encroaching on their borders. Over time, some Elves began to learn from their foes, taking metal weapons and tools from them, and they even began trading with them. These Elves started to adapt human tools and knowledge to their home. They called themselves High Elves, as they began to build stone towers and claim parts of the forest lands for their Kingdoms, driving out those who refused to adopt their ways. The remaining Elves allied with the spirits of the forest and fought back, defeating the High Elves and forcing them into exile.
 
The High Elves migrated to the coast of Tyria, on the edge of the Heartwood forest. They settled this isolated and sparsely populated land, and rapidly built new cities of stone and steel along the coast, while using whatever lumber they could find to build great fleets. These cities competed for power and position amongst themselves, and High Elven rulers considered wealth, intrigue, and knowledge to be every bit as critical to their cities’ welfare as castle walls and a standing army.
 
The High Elves sought out knowledge and skills, like smithing and craftsmanship from their neighbours, while jealously guarding their own secrets. Enterprising High Elves became wealthy and powerful, while the rest risked falling into poverty. They built trade colonies throughout Tyria, but their richest colonies were in the Dark Isles, where the High Elves grew spices and mined gold.


Originally all elves came from the great forest, but as their society evolved some wanted to seek riches instead of living from the woods. These treacherous elves were banished and relocated along the coastal regions, forming a new for-profit society that is now known as the High Elves.
When the Havoc Gods arrived in Tyria, the High Elves reluctantly set aside their old rivalry with the [[Wood Elves]] to make a temporary alliance, offering their aid in exchange for wood and other supplies to build their fleets and feed their armies. This alliance soon expanded to include much of Tyria, with [[Dwarves]], Humans and [[Goblins]]. However the Elves of the Dark Isles took the chance to declare their independence. When their conflict with the Havoc Gods ended, the remaining High Elven armies and fleets sought to reclaim their lost colonies, but were soundly defeated by the [[Dark Elves]] and their allies.


High Elves are formidable archers and their line troops are extremely diligent and well trained. They use powerful magic to help them in combat and seafaring, and once they are on land they sport formidable cavalry to destroy their enemies.
Now the High Elves have lost their fleet and colonies, whilst Havoc followers raid their shores, and the Wood Elves refuse to aid them. Still, the High Elves seek out new opportunities, exploring through ''Voidgates'' and forging new alliances.


Prestigious in trade and war they see themselves as superior to other races, and really, who can fault them for that?
How will you return your people to prosperity?


==Play Style==
==Play Style==

Revision as of 16:36, 9 April 2023

High Elves
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Elf
Version: v2.50

High Elves are a faction of prosperous Elven principalities made up of traders and merchant-princes. Their wealth allows them to maintain elite and highly mobile armies, emphasizing cavalry and archery over more durable line infantry.

The High Elves have built a prosperous realm along the coast of Tyria, though they remain a shadow of their former glory. The High Elves once sought to build an empire to rival humanity and unite the Elves under their rule. Instead, their ambitions have twice resulted in costly and violent civil war, fragmenting their people even further than before.

Background Story

The Elves of Tyria once lived together in the Heartwoods which took up much of western Tyria. These Elves often came into conflict with humans encroaching on their borders. Over time, some Elves began to learn from their foes, taking metal weapons and tools from them, and they even began trading with them. These Elves started to adapt human tools and knowledge to their home. They called themselves High Elves, as they began to build stone towers and claim parts of the forest lands for their Kingdoms, driving out those who refused to adopt their ways. The remaining Elves allied with the spirits of the forest and fought back, defeating the High Elves and forcing them into exile.

The High Elves migrated to the coast of Tyria, on the edge of the Heartwood forest. They settled this isolated and sparsely populated land, and rapidly built new cities of stone and steel along the coast, while using whatever lumber they could find to build great fleets. These cities competed for power and position amongst themselves, and High Elven rulers considered wealth, intrigue, and knowledge to be every bit as critical to their cities’ welfare as castle walls and a standing army.

The High Elves sought out knowledge and skills, like smithing and craftsmanship from their neighbours, while jealously guarding their own secrets. Enterprising High Elves became wealthy and powerful, while the rest risked falling into poverty. They built trade colonies throughout Tyria, but their richest colonies were in the Dark Isles, where the High Elves grew spices and mined gold.

When the Havoc Gods arrived in Tyria, the High Elves reluctantly set aside their old rivalry with the Wood Elves to make a temporary alliance, offering their aid in exchange for wood and other supplies to build their fleets and feed their armies. This alliance soon expanded to include much of Tyria, with Dwarves, Humans and Goblins. However the Elves of the Dark Isles took the chance to declare their independence. When their conflict with the Havoc Gods ended, the remaining High Elven armies and fleets sought to reclaim their lost colonies, but were soundly defeated by the Dark Elves and their allies.

Now the High Elves have lost their fleet and colonies, whilst Havoc followers raid their shores, and the Wood Elves refuse to aid them. Still, the High Elves seek out new opportunities, exploring through Voidgates and forging new alliances.

How will you return your people to prosperity?

Play Style

Note: This section needs more content. You can help the wiki by expanding it.

See Also:

Similar To

  • Warhammer Fantasy: High Elves/Asur
  • Age of Sigmar: Lumineth Realm-Lords, Cities of Sigmar - High Elves
  • Kings of War: Elves

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: High Elves Miniatures

See Also

High Elves
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves