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|Games = [[Age of Fantasy]],<br>[[Age of Fantasy: Skirmish]],<br>[[Age of Fantasy: Regiments]]
|Games = [[Age of Fantasy]],<br>[[Age of Fantasy: Skirmish]],<br>[[Age of Fantasy: Regiments]]
|Species = Ratmen
|Species = Ratmen
|Version = 2.50
|Version = 3.4.1
}}
}}
The '''Ratmen''' are a faction from the Age of Fantasy universe.  
The '''Ratmen''' are small humanoids, closely related to rats. Individually weak, they rely on large numbers of warriors, growth-serum injected beasts, and inventive warmachines. The 
 
Ratmen first came from the sewer systems beneath the [[Human Empire|Old Empire]]’s great cities, but were viewed as abominations by the humans and quickly driven out. Faced with many dangers and few friends, the Ratmen have become fanatical warriors and cunning tacticians, often serving as a buffer to the society that drove them out.  


==Background story==
==Background story==
Ratmen are insidious humanoid rats that fight with noxious magic and backstabbing moves. Their society is divided in different clans of ratmen that are constantly skirmishing one another, each one focusing on their own distinct combat style.
The Ratmen only began to appear long after humanity and their cities had become widespread throughout much of Tyria. Little is known about how or why they came into being, but they began to emerge from sewer systems beneath human cities. When their existence was discovered by the humans above, they were viewed as abominations and driven out of the cities. The surviving Ratmen sought out refuge in neighbouring lands but none were willing to take them in.  


They have mostly weak and low quality infantry, with little ranged support. Because of this they make up for their weakness by bringing large amount of expendable infantry, as well as powerful but unreliable war machines.
The Ratmen eventually found a new home in a stretch of land that had been particularly devastated during the Havoc Wars. In the Northlands, surviving [[Havoc Warriors]] continued to raid and plunder, while the original Human inhabitants had mostly moved to the more defended southern regions. The Ratmen settled in these mostly abandoned lands, and their numbers rapidly grew as they reclaimed the territory which had been left barren by years of brutal warfare. The Ratmen rapidly built fortified cities, designed to withstand attack from raiders and any others who might try to claim the Ratmen’s land as their own.  


Whilst nobody is sure of the Origin of the Ratmen, many agree that they are probably common rats which mutated when they came in contact with the toxic waste released by humans in their sewers.
The Ratmen began to prosper thanks to their diligent work and the region’s rich natural resources, and soon their society grew prosperous. Within their massive cities, they organized themselves into many guilds, each specialized in providing different benefits for their society, and their cities were ruled by commissions made of the heads of the city’s key guilds. Yet, as Tyria continued to recover from the Havoc Wars, the Ratmen’s lands fell under increasing pressure from their various neighbours, who sought to reclaim it and forced the Ratmen to endure constant sieges and warfare in order to defend their home.  


Ratmen have been invading human civilisations for a long time, and now they have their eye out on other civilizations too.
The opening of the Great Rift was the fatal blow to their former society. The rift tore through a number of their cities, destroying their walls, while the forces of Havoc began to rally. Panic began to spread and soon, and the various Guilds began to fight amongst themselves.
 
Just as the forces of Havoc approached their lands and all hope was lost, a miracle happened. A godly figure of a female rat appeared in the sky, and struck down their enemies’ army. The remaining Rats renounced their quarrels and reunited to fight in the name of their mysterious new Goddess, creating a cult in her name that now occupies every corner of their society. Her disciples whisper in the ears of the guild masters, and while many see her as a saviour, others view her as a threat to their still delicate positions.  
 
How will you serve the Guilds and God-Mother?


==Play Style==
==Play Style==
''Note: This section needs more content. You can help the wiki by expanding it.''
The Ratmen dont have one specific playstyle. They can be played as a hoard army with lots of cheap units. They also have other decent options in Storm Veterans and Night Scouts which doesnt make them elite but better then just masses. There are also some monster options that would be flexible enough to focus on this.
 
They can also play with ranged weapons, where many have the inderect skill, which makes them useful on terrain heavy boards.


See Also:
See Also:
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==Similar To==
==Similar To==
 
[[File:Ratmen Warriors.jpg|alt=Official Ratmen Warrior Models|thumb|320x320px|Official Ratmen Warrior Models]]
*Warhammer Fantasy: Skaven
*Warhammer Fantasy: Skaven
*Age of Sigmar: Skaven
*Age of Sigmar: Skaven
Line 33: Line 41:


==Miniatures==
==Miniatures==
''Note: This section needs more content. You can help the wiki by expanding it.''
There are offical OPR miniatures for the ratmen. If you dont like them or just want to use alternatives, look out for humanoid rats. With or withour armour, with grenates, with large rifles and even mutated into larger creatures are models that will be useful. Add some larger creatures, artillery and contraptions and you should be able to get an army together.


See Also: [[Ratmen Miniatures]]
See Also: [[Ratmen Miniatures]]

Latest revision as of 11:30, 19 December 2024

Ratmen
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Ratmen
Version: v3.4.1

The Ratmen are small humanoids, closely related to rats. Individually weak, they rely on large numbers of warriors, growth-serum injected beasts, and inventive warmachines. The

Ratmen first came from the sewer systems beneath the Old Empire’s great cities, but were viewed as abominations by the humans and quickly driven out. Faced with many dangers and few friends, the Ratmen have become fanatical warriors and cunning tacticians, often serving as a buffer to the society that drove them out.

Background story

The Ratmen only began to appear long after humanity and their cities had become widespread throughout much of Tyria. Little is known about how or why they came into being, but they began to emerge from sewer systems beneath human cities. When their existence was discovered by the humans above, they were viewed as abominations and driven out of the cities. The surviving Ratmen sought out refuge in neighbouring lands but none were willing to take them in.

The Ratmen eventually found a new home in a stretch of land that had been particularly devastated during the Havoc Wars. In the Northlands, surviving Havoc Warriors continued to raid and plunder, while the original Human inhabitants had mostly moved to the more defended southern regions. The Ratmen settled in these mostly abandoned lands, and their numbers rapidly grew as they reclaimed the territory which had been left barren by years of brutal warfare. The Ratmen rapidly built fortified cities, designed to withstand attack from raiders and any others who might try to claim the Ratmen’s land as their own.

The Ratmen began to prosper thanks to their diligent work and the region’s rich natural resources, and soon their society grew prosperous. Within their massive cities, they organized themselves into many guilds, each specialized in providing different benefits for their society, and their cities were ruled by commissions made of the heads of the city’s key guilds. Yet, as Tyria continued to recover from the Havoc Wars, the Ratmen’s lands fell under increasing pressure from their various neighbours, who sought to reclaim it and forced the Ratmen to endure constant sieges and warfare in order to defend their home.

The opening of the Great Rift was the fatal blow to their former society. The rift tore through a number of their cities, destroying their walls, while the forces of Havoc began to rally. Panic began to spread and soon, and the various Guilds began to fight amongst themselves.

Just as the forces of Havoc approached their lands and all hope was lost, a miracle happened. A godly figure of a female rat appeared in the sky, and struck down their enemies’ army. The remaining Rats renounced their quarrels and reunited to fight in the name of their mysterious new Goddess, creating a cult in her name that now occupies every corner of their society. Her disciples whisper in the ears of the guild masters, and while many see her as a saviour, others view her as a threat to their still delicate positions.

How will you serve the Guilds and God-Mother?

Play Style

The Ratmen dont have one specific playstyle. They can be played as a hoard army with lots of cheap units. They also have other decent options in Storm Veterans and Night Scouts which doesnt make them elite but better then just masses. There are also some monster options that would be flexible enough to focus on this.

They can also play with ranged weapons, where many have the inderect skill, which makes them useful on terrain heavy boards.

See Also:

Similar To

Official Ratmen Warrior Models
Official Ratmen Warrior Models
  • Warhammer Fantasy: Skaven
  • Age of Sigmar: Skaven
  • Kings of War: Ratkin

Miniatures

There are offical OPR miniatures for the ratmen. If you dont like them or just want to use alternatives, look out for humanoid rats. With or withour armour, with grenates, with large rifles and even mutated into larger creatures are models that will be useful. Add some larger creatures, artillery and contraptions and you should be able to get an army together.

See Also: Ratmen Miniatures

See Also

Ratmen
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves