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The '''Giant tribes''' are a faction from the Age of Fantasy universe.
The '''Giant Tribes''' are made up of massive humanoids who vary in size from simply giant to gargantuan. Often employed as mercenaries, Giants rely on their strength and durability to make up for their lack of numbers.
 
Giants are usually created through magical means, and many tribes trace their origin to the Havoc Wars, where the Empire used this magic extensively. As the wars ended, most Giants were cast out of human lands, with the survivors forming into tribes, where they work together to adapt to their new lives.


==Background Story==
==Background Story==
The Giant Tribes are groups of gargantuan humanoids that roam Tyria looking to get in trouble. These giants are so large that life is so easy for them that they get bored, and so they either find an enemy to stomp for fun, or offer their stomping service to other factions as living siege weapons.
[[Ogres|Ogre]] alchemists first developed magic which allowed creatures to grow to gigantic sizes using potions. Gradually, these Ogre Alchemists fell out of favour, and were displaced from the royal courts of their homeland. The Alchemists and their followers left their homelands in massive caravans, traveling further east in search of a better life.
 
Even after the Alchemists and their knowledge died out, early Giants persisted in legends throughout the Great Steppes and beyond. However, over centuries, lost Alchemical potions would be discovered in crypts and caches throughout the Steppe. These potions were sought out and studied by the Wizarding Guild of the Empire who hoped to recreate the magic themselves.
 
At first, the study and use of these potions were slow and controlled, but this changed when the Havoc Wars began. [[Human Empire|The Empire]] recruited wizards to use this magic in order to create giant warriors who could fight [[Rift Daemons|Greater Daemons]]. In the beginning, the volunteers were chosen from veterans with proven skill and valour. As the war dragged on however, the Empire took anyone willing to volunteer. Then, when the Empire's most powerful wizards sacrificed themselves to seal Havoc, the Giants were left without a means of returning to their former size.


Giants come in many different sizes and temperaments, which are often classified by their favourite combat activities, such as destroying castles or feasting on freshly killed monsters.
Too large to return to their old home, most Giants were left to fend for themselves. Some Giants, bitter about their situation, turned to extorting or robbing villages. This quickly led to towns viewing Giants with fear and hatred and a target for questing knights, so most Giants began to move away from the cities of the Empire towards the Great Steppes.


When not in combat they are quite sociable, spending their time sharing long lists of everything they devoured that day, or telling jokes and laughing so loudly that even the most distant villages can hear them wheeze.
Giant Tribes often seek out friendships and alliances with other species who can help keep them fed and supply them with cloth and other goods. It is said that if Giants see potential in someone, they may even offer them some of these ancient potions, allowing them to join their ranks. The Giants have only a limited supply of these potions however, and are constantly seeking more.


If you absolutely, positively got to crush every castle in your way, accept no substitutes to the Giant Tribes.
How will you carve out a place for your tribe?


== Play Style==
== Play Style==

Revision as of 14:52, 9 April 2023

Giant Tribes
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Regiments
Species: Giant
Version: v2.50

The Giant Tribes are made up of massive humanoids who vary in size from simply giant to gargantuan. Often employed as mercenaries, Giants rely on their strength and durability to make up for their lack of numbers.

Giants are usually created through magical means, and many tribes trace their origin to the Havoc Wars, where the Empire used this magic extensively. As the wars ended, most Giants were cast out of human lands, with the survivors forming into tribes, where they work together to adapt to their new lives.

Background Story

Ogre alchemists first developed magic which allowed creatures to grow to gigantic sizes using potions. Gradually, these Ogre Alchemists fell out of favour, and were displaced from the royal courts of their homeland. The Alchemists and their followers left their homelands in massive caravans, traveling further east in search of a better life.

Even after the Alchemists and their knowledge died out, early Giants persisted in legends throughout the Great Steppes and beyond. However, over centuries, lost Alchemical potions would be discovered in crypts and caches throughout the Steppe. These potions were sought out and studied by the Wizarding Guild of the Empire who hoped to recreate the magic themselves.

At first, the study and use of these potions were slow and controlled, but this changed when the Havoc Wars began. The Empire recruited wizards to use this magic in order to create giant warriors who could fight Greater Daemons. In the beginning, the volunteers were chosen from veterans with proven skill and valour. As the war dragged on however, the Empire took anyone willing to volunteer. Then, when the Empire's most powerful wizards sacrificed themselves to seal Havoc, the Giants were left without a means of returning to their former size.

Too large to return to their old home, most Giants were left to fend for themselves. Some Giants, bitter about their situation, turned to extorting or robbing villages. This quickly led to towns viewing Giants with fear and hatred and a target for questing knights, so most Giants began to move away from the cities of the Empire towards the Great Steppes.

Giant Tribes often seek out friendships and alliances with other species who can help keep them fed and supply them with cloth and other goods. It is said that if Giants see potential in someone, they may even offer them some of these ancient potions, allowing them to join their ranks. The Giants have only a limited supply of these potions however, and are constantly seeking more.

How will you carve out a place for your tribe?

Play Style

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Giant Tribes Tactics

Similar To

  • Warhammer Fantasy: Giants
  • Age of Sigmar: Sons of Behemat

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Giant Tribes Miniatures

See Also

Giant Tribes
Overview - Tactics - Miniatures - Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves